Vin Diesel on D&D and Riddick

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Wednesday, 30 November 2011

NaGaDeMon: Mission Accompished

Posted on 19:46 by rajrani
Whew!

I honestly underestimated the amount of work that would go into The Torian War when I first undertook to finish a complete game design in one month-- part of National Game Design Month (NaGaDeMon). But here we are and here it is, not in a finished state for public consumption by any means, but a complete playable game; a fact which I proved tonight, just in the nick of time.

The map is printed in grayscale just for the sake of economics; at this size it would have cost a MINT to get it printed in color at the local Staples. That's one of the great things this exercise has allowed me to work through; not only the actual game mechanics (and I learned quite a few things just from this first initial run-through) but also the technical and economic aspects of the project.

I certainly gleaned a lot of information about how to change the game rules themselves; reinforcement rules need tweaking, it's way too easy to stack a hex full of nothing but knights and have an unstoppable killing force, and I'd like to put in some mechanic to make it harder for the Torian (blue) side to launch a counter-invasion. But it seems like the basic concept is sound; the attackers are in a race to snag as many towns and villages before time runs out and/or the defenders manage to tie them up. Some things work exactly as I had hoped; the peasant troops popping up all around the captured villages, for instance, forcing the invaders to maintain garrisons in order to keep their conquests.

There are also some technical snags that this playtest version of the game brought out. My method for making the counters was needlessly complicated; I was just making a lot more work for myself than was necessary. I also need some more practice at getting things in GIMP to scale the way I think they're going to; the map and counters each turned out about larger than I had intended. As it happens, that worked out fine for a playtest version; it just takes up more room, but is completely playable. But for a first effort, it's good to see where the technical kinks lie, so I can focus on making them smoother the next time around.

On the whole, though, this was an extraordinary experience. The Torian War is precisely the sort of thing that probably would have languished as a victim of my "gamer ADD" if I hadn't had the one-month deadline imposed upon me. As a project manager by profession the setting of deadlines is something whose utility I should (and do, intellectually) know, but to have it demonstrated so vividly in a gaming context was quite instructive.

Lots of lessons learned, both on a practical level for this game and for the process as a whole, and I hereby declare my own NaGaDeMon experience a success for 2011!



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Posted in Erseta, NaGaDeMon, Wargames | No comments

Tuesday, 29 November 2011

Hero Games Layoffs

Posted on 18:17 by rajrani
I haven't played Champions since high school, but I remember it as a fine game for the genre (in my own case, it got displaced by TSR's Marvel Super Heroes, but that wasn't through any fault of Champions). There's a bit of bad news from Hero Games, publisher of Champions and the Hero system RPG, that they are laying off two of their full-time staff and remaining with  staff of one. Even though I don't count myself as an avid fan, I hate to see this sort of thing befall a stalwart of the hobby/industry, and hope that things turn around for them soon.
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Posted in Gaming Industry, News, RPG | No comments

Monday, 28 November 2011

A Pilgrimage to Gaming Mecca

Posted on 18:11 by rajrani

I refer to a trip I undertook, braving the crossing of the mighty Hudson River, from New Jersey into the borough of Manhattan, to visit what has been the centerpoint of gaming in the greater New York City area for nigh on three decades or more; the Compleat Strategist.

When I was growing up in the 1970's and early 1980's, the Compleat Strategist was a mind-blowing experience for me. I coaxed and conned my mother into taking me on a regular basis (usually agreeing to also visit the Museum of Natural History in the same trip-- very much of a cheat, since I loved going there as well). I purchased my first real wargame there (Invasion America), and was a steady customer of both wargames and, later, RPGs, at both the main store at 11 East 33rd Street (I still have the address memorized, which is a real feat considering my normally-atrocious memory for such things) and the store in Montclair, NJ. I actually worked in the Boston store after college in the early 1990's. But it was that store, mere steps from the Empire State Building, that always held a soft spot in my heart.

I'd not made the time to visit it in more than a decade myself, and with some time off from work, I and one of my friends from the game I run (as well as one of the more fanatical and enthusiastic Ogre Miniatures players) hopped the train into Manhattan and, after encouraging him to his first true "dirty water dog", brought him to the Strategist. It helped that the temperature, even in late November, was edging towards 70 degrees.

This is less than a quarter of the actual store, tightly
packed but with treasures on every shelf.
This, my friends, is what a real game store should be like. It occupies a narrow NYC storefront, and is quite literally packed from floor to ceiling with games of every type. Not just the newest and hottest stuff; they've accumulated things over the decades that even the staff don't realize is on the shelves (although one of the staff was nearly encyclopedic in his knowledge of what was where, and they were all friendly and helpful in the extreme).

The newest stuff is between knee and slightly-above-eye level. And there is TONS of it. Games, modules, miniatures, paints, magazines, cards, supplements for a hundred games I've never even heard of. There is a wealth of older stuff near the floor and on the top shelves, as well. Stuff from the early 1990's (and some even earlier) that's still in the shrink-wrap because it's been on the shelf since it first came out. I'm talking Starfleet Battles, Advanced Squad Leader, Lost Worlds...

The OSR is more than well represented, too. Castles and Crusades had a very decent piece of shelf space, as did Labyrinth Lord and a number of other products I recognized and was greatly heartened to see. My previous FLGS couldn't even special order this stuff, but the Strategist has it on a shelf at eye level.

Plus they have wargames. Not just what passes for wargames today with either plastic or metal miniatures (although they had those too) but real, honest-to-goodness hex-and-counter wargames. And they carry the version of Strategy & Tactics magazine that actually has the game inside the magazine, unlike the version carried in Barnes & Nobel (which is still good, but sans ludi). It was like being transported back to 1977. Except for the prices of said magazine (ouch!).

I ended up picking up a solo game from a company of which I'd never heard, DVG, called Field Commander: Rommel. My friend picked up a pair of games, Discworld and Ivanhoe. They all look like fun, and I'm particularly looking forward to breaking out Rommel on those long blissful winter afternoons when the wife and daughter are off on some mission or other.

Just about the only thing they're lacking is space to play games, but in this environment, that seems natural. This is a place to browse and peruse and buy. [EDIT: Apparently there is gaming space in the back room and below. All the better!]

We had completely lost track of time, and when we emerged it turned out that we had spent two and a half hours in the store, blissfully unaware of the time, pouring through the old and new stuff on the shelves. We followed up with a long but enjoyable walk to the Strand Bookstore down in Greenwich Village (which boasts 18 miles of bookshelves, and somehow manages to discount even new books), with a brief detour to the comic store Forbidden Planet (which, I am reliably informed, also has a shop in Leeds).

All in all, this was a terrific day, and the terrific selection of the Strategist, combined with the really helpful and knowledgeable staff (even if they hadn't ever heard of "The Emperor Must be Told" by Victory Point Games... ahem...) made this an enormously pleasurable trip I'm eager to repeat.
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Posted in Gaming Industry, Miniatures, RPG, Wargames | No comments

Sunday, 27 November 2011

Hoola Hoop Chick

Posted on 16:05 by rajrani
From this year's Skepticon (alas, I was unable to attend). I'm sure those pants will soon show up on the cover of a 4E module or somesuch...

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Posted in Whimsy | No comments
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