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Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Sunday, 2 June 2013

Kickstarter after-action report

Posted on 18:53 by rajrani
As is my wont, I thought I'd share some of the details of my just-concluded Kickstarter campaign in order to help those who might also be considering jumping into the crowdfunding ring. This pertains to the Adventures Dark and Deep™ Bestiary.

First, the basics. Here is the adjusted backers report day-by-day for the duration of the campaign, May 1 through June 1. It is "adjusted" in that I have removed one backer who pledged an unrealistically large amount early on, and pulled it as the campaign neared its end. I never expected that particular pledge to actually happen, and removing it makes the true trend easier to visualize. (If you'd like to see the unadjusted numbers, you can check them out at Kicktraq.)


Some points to note:

Kickstarter itself accounted for about 28% of the total pledges. That includes things like being on the "just started" page, the "Tabletop games" page, searches on Kickstarter.com, etc. This blog accounted for about 10% of the pledges.

On March 7, stories about the Kickstarter campaign went up on various websites like ENWorld, Tabletop Gaming News, etc. That produced a noticeable bump starting on May 8. On May 30, the 48 hour warning notices went out automatically from Kickstarter to all the people that had clicked the "remind me" button on the campaign, and we see another big bump then.

One new thing I tried was advertising. I did a small buy (100,000 impressions) as a test from Gamerati.net, which feeds image ads to various websites like ENWorld, RPGNet, etc. I ended up getting 569 clicks, which is a .569% clickthrough rate, which I'm told is very high. The ads ran from May 25 through June 1.

However, as far as I can tell, there wasn't any appreciable uptick in pledges due to the advertising. I can tell this because on May 27 there was a freakishly high clickthrough of 228 on that day alone. If the ads were responsible for pledges, I should expect to see a spike on that day. However, I saw nothing beyond the normal slightly-up trend that came before and after. Just as a guess, I'd say the ads paid for themselves, but were a net zero overall. Did I do a fantastic job creating the ads, and couldn't clinch the sell on the Kickstarter itself? Maybe. I'm not sure I'll do ads if I do another Kickstarter. 
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Posted in ADD, Kickstarter, RPG | No comments

Tuesday, 21 May 2013

Original Art Reward Now Available

Posted on 07:56 by rajrani

Thanks to the generosity of one of our artists, there is a new reward level now available for the Adventures Dark and Deep™ Bestiary Kickstarter:

ORIGINAL ART SPONSOR: You get your name listed in the Bestiary as the sponsor of a particular monster illustration. In addition, you get a hardcover and pdf copy of the Bestiary, and your name in the back of the book as a supporter. PLUS, you get the original version of your sponsored piece of art!

There are only five of these rewards available, and we're asking $145 (you're in essence paying $35 to sponsor the picture and $65 for the picture itself in your hot little hands).

I expect these to go quickly, so if you'd like to get the hardcover book as well as an original piece of art, now's your chance!
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Posted in ADD, Kickstarter, monsters, RPG | No comments

Thursday, 9 May 2013

200 Monster Pictures and Counting!

Posted on 06:24 by rajrani
We've hit another milestone on the Adventures Dark and Deep™ Bestiary Kickstarter-- 200 monsters will now get illustrations, as well as the cover and editing for the ADD Bestiary. I can't thank you all enough-- I know much of that comes from you all mentioning the Kickstarter to your friends, on blogs, and on various gaming forums. Thanks to you all!

With a little over three weeks to go, we've got a real shot at getting illustrations for all 900 monsters in the book. Finally, in one place, we'll have all the original monsters under one cover (well, almost all). That's huge, and it's happening with your help.


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Posted in ADD, Kickstarter, RPG | No comments

Wednesday, 1 May 2013

Adventures Dark and Deep Bestiary Kickstarter now live!

Posted on 07:50 by rajrani
Well, here we are: the last of the core rulebooks for Adventures Dark and Deep™. The Kickstarter campaign for the Bestiary is now live. What a wonderful trip it's been!

The goal to get the book out is pretty modest; $1,500. But that's for a book with little internal art.

For every $25 that's raised past the initial goal, one monster gets illustrated. There are around 900 monsters in this sucker. That's a lot of art.

Please check out the Kickstarter page, and help spread the word far and wide. Even if you don't play Adventures Dark and Deep™, you're going to want this book, if only to get all those monsters in the same place, and compatible with most OSR-type games.

Adventures Dark and Deep™ is my attempt to explore what the world's most popular role-playing game might have looked like if Gary Gygax had been allowed to keep developing it, rather than leaving TSR in 1985. It's based entirely on his public statements on his plans for the game, and other writings.

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Posted in ADD, Kickstarter, RPG | No comments

Friday, 19 April 2013

Dealing with Unexpected Success

Posted on 10:36 by rajrani
No, not a complaint about through-the-roof sales of the Adventures Dark and Deep™ Players Manual (although I am pleased to report that sales are good, and the book is in the top 80 last time I checked on RPGNow.com), but rather an examination of how, exactly, to prevent unexpected success from leading to disaster or near-disaster.

Kickstarter has had its share of unexpected monster hits, and more than its share of those successes turning into failures. And the reason?

People see the enormous numbers coming in and think they need to react to them, rather than sticking to the plan.

On one level, reaction is expected and good. As in, walking around with a stupid grin on your face, or being positively gushing in your thanks and praise of your backers. But what I fail to understand is why, when one gets a ton more money than expected on Kickstarter, one feels the need to then change the project to make it more grandiose than originally planned!

Take the Steve Jackson Ogre Kickstarter (it's noteworthy because SJG just released their annual report, and Ogre figures prominently for the first time in... well... ever). They asked for $20,000 and ended up with nearly a million dollars. So what did they do when faced with this windfall? They had two options:

  1. Produce a metric buttload of the modestly scoped game they were originally going to produce, get it done on schedule, and make a nifty profit on each one, or
  2. Produce a vast monster of a game that went way beyond the original scope, with expensive  components, intricate custom packaging, a box that's so large retailers will have problems making room for it on their shelves, and which costs so much to produce and ship that they actually stand a chance of losing money on each game sold. Not to mention oodles of bonus swag that add to the cost, all still borne by that same pledge that you were expecting to pay for option #1.
Which do you think they chose?

I honestly don't fault Steve Jackson Games, and I'm not slamming them. I support them as a company, I supported this Kickstarter, and I am and always will be a fan of Ogre. This was their first Kickstarter, they were completely unprepared for the avalanche of interest, and as they kept seeing the pledge meter climb higher and higher, doubtless felt enormous pressure to make a game worthy of a million dollar Kickstarter Campaign.

But that's my point. Even when you get that huge unexpected success, you don't need to change what the supporters were supporting in the first place. To my mind, having 3,500 pre-orders for a game that first came out in 1977 is a huge milestone in and of itself. You don't need a box that could be used to make a 1:1 scale model of Stonehenge. Getting the game back into stores on a regular basis, for the long term, would have been more of an accomplishment than making a single big splash for a summer and then moving on to the next big thing. 

And this isn't just about Ogre, either. We've seen this a lot, with games such as Axes and Anvils (added a bunch of extraneous stuff that ended up distracting the creator away from the game itself), Dwimmermount (added tons of stretch goals, on top of other problems too well-known to go into here), and others. 

My advice to anyone (and this goes for non-game Kickstarters as well) is to stick to the original plan. Just because you now have a ton more people supporting your project doesn't mean you need to change what that project is. Be content with doing more of the original than you expected to do, do them on time, and do them well. That, in and of itself, is a success.

EDIT: Removed references to keeping Ogre in production. The larger point, of not changing the project just because one gets a lot of support, still stands unaltered.
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Posted in Board Games, Kickstarter, RPG, Wargames | No comments

Wednesday, 17 April 2013

ADD Bestiary Kickstarter Coming Soon!

Posted on 13:38 by rajrani
So now my attention is being drawn more and more to the Adventures Dark and Deep™ Bestiary. In doing some preliminary work on the Kickstarter campaign to fund the art (this sucker is going to need about $15k to get all the art done), I'm trying to figure out what suitable rewards might be.

The problem is complicated a bit by the fact that offering multiple copies of the book is just not a viable option. It made sense to offer additional copies of the Players Manual to high-price backers, since every player needs one. But for the Bestiary, you really only need one per table, so offering "One for you and two for your players" doesn't make any sense.

Here are a few things I've come up with as rewards for higher pledge levels:
  • A complete set of books; the PM, GMT, and Bestiary (with a few permutations of numbers and styles)
  • A picture of you being eaten by one of the monsters in the book ("You have been eaten by a grue")
  • An online game run by me for your group
I'm also phrasing everything in terms of how many monster illustrations your pledge is buying. So when you pledge $15 to get the pdf, you're also funding one complete monster picture. $30 and you're funding two, etc. There will be a big graphic that gets updated every time we raise enough to pay for another 100 monsters.

Look for this in May-- just around the corner!
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Posted in ADD, BRW Games, Kickstarter, RPG | No comments

Thursday, 4 April 2013

Backer Rewards On the Way!

Posted on 15:49 by rajrani
Here we are, two months ahead of schedule, and the Adventures Dark and Deep™ Players Manual is being shipped off to the awesome Kickstarter backers who made it possible!

It'll probably take tonight and tomorrow to get all the orders set up for the backers. Once that's done, the softcover and hardcover versions of the book will go live on RPGNow.com (don't worry-- I'll make sure that news gets spread far and wide!). Anyone who purchases either the hardcover or softcover versions will also get a pdf copy included at no extra charge.

Anyone who previously purchased a pdf copy of the Players Manual will get an email with a discount code, allowing them to purchase a hard copy of the book at $9.95 off the regular price, so they're not penalized for being an "early adapter" of the book.

Thanks again to everyone who made this possible. Next up: the Game Masters Toolkit!
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Posted in ADD, Kickstarter, RPG | No comments

Thursday, 28 March 2013

My Kickstarter Record

Posted on 15:07 by rajrani
It seems that doing a retrospective on one's crowdsourcing history seems to be the meme of the hour, so I thought it might be interesting to go through my own and see how the campaigns I've backed have done. It's not all gaming-related, but most of it is.
  • Re-Creating my Egyptian Art from Deities and Demigods. Est. delivery Jan 2012. On time.
  • Labyrinth Lord Referee Screen. Est. delivery Jan 2012. I honestly don't remember when I got this, and there are no updates on the KS page to help jog my memory, but I did get it. Until I know for sure it was otherwise I'm going to call it on time.
  • Adventures in Oz: Beyond the Deadly Desert. Didn't make goal. (Pity, it's a great game for younger gamers.)
  • Vendetta. Didn't make goal.
  • Skittykitts. Est. delivery Apr 2012. On time.
  • Random Dungeon Generator as a Dungeon Map. Est. delivery Apr 2012. Actual date May 2012.
  • Dwimmermount: An Old School Fantasy RPG Megadungeon. Est. delivery Jun 2012. Still not shipped (but there is hope now).
  • Myth & Magic Players Guide - 2E Revived and Updated! Est. delivery Jul 2012. Actual date Sep 2012. I only ordered the pdf version, but as I understand it the hard copy still hasn't shipped. Yikes.
  • Ogre Designer's Edition. Est. delivery Nov 2012. Still not shipped (new estimate is August 2013).
  • The Parsec RPG. Est. delivery Jun 2012. On time.
  • Cityographer - City Generator & Mapping Software. Est. delivery Oct 2012. Still not shipped (but still getting updates).
  • Champions of ZED: Zero Edition Dungeoneering. Est. delivery Aug 2012. Still not shipped (but a draft pdf was sent to the backers just today, so there is hope).
  • StarFire Command Space Fleet Miniatures Game. Est. delivery Oct 2012. Actual date Nov 2012. Renamed Quantum Expanse (see below).
  • Axes and Anvils. Est. delivery Nov 2012. Still not shipped (and who the heck knows if it ever will?)
  • Dungeons & Dragons: A Documentary. Est. delivery May 2014. They were still filming at GaryCon this month; can they still make that deadline?
  • Space Elevator Science - Climb to the Sky - A Tethered Tower. Est. delivery Nov 2012 (I went in for the t-shirt). On time.
  • Star Trek: Renegades. Est. delivery Oct 2013. I see lots of updates, but very little about actually filming the damned thing.
  • Quantum Expanse Space Fleet Miniatures Game. Est. delivery Feb 2013. On time. This is an expansion for the StarFire Command/Quantum Expanse game, above.
  • Tavern Cards - Playing Cards that Create a Tavern. Est. delivery Apr 2013. I'm getting updates, but that date is looming closer...
  • Nykken and Bear - a new recording by Kari Tauring. Est. delivery Mar 2013. On time. Yeah, I like Scandinavian folk music. Wanna make something of it?
  • Creature & Encounter RPG Card Decks. Est. delivery May 2013. Getting lots of updates.
  • Busty Barbarian Bimbos. Est. delivery date Jun 2013. With a name like that, I'm not sure I even care if it's on time!
So, here's the breakdown:

Out of a total of 15 projects that funded and should have shipped by now, 47% shipped on time, 20% shipped late, and 33% haven't shipped. Now that I look at the math, that's not such an impressive number. One project in three are still in limbo? Yikes. Still, almost half shipped exactly when they said they would, and that does give me some hope.
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Posted in Kickstarter, Miniatures, RPG, Wargames | No comments

Sunday, 24 February 2013

Legendary Realms Terrain Kickstarter

Posted on 18:52 by rajrani
I've largely gotten out of the business of pimping other peoples' Kickstarters unless they're pretty dang special, but this one definitely qualifies. Legendary Realms Terrain is kickstarting a major expansion to its dungeon and wilderness terrain pieces with themed room sets.

I like this for two reasons. First, it's a terrific product. I've seen it before at various conventions, and they keep bringing out new and cooler pieces. It's gorgeous, pre-painted, and has the bonus of being lighter, more durable, and less expensive than some of the alternatives.

Second, the guys at the company are really great. They're gamers, and really support the OSR. They've taken to running old-school games like Labyrinth Lord through enormous displays of their terrain to show off the pieces. They could have chosen to run D&D 4E or Pathfinder, but they don't. I like that they share my aesthetic sensibility game-wise.

So do consider supporting this one. It's a great product, a great company, and you get some terrific rewards for your pledge. If you like minis at your game, this is definitely the way to go.
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Posted in Kickstarter, Miniatures, RPG | No comments

Monday, 18 February 2013

ADD Game Masters Toolkit - No Kickstarter

Posted on 11:10 by rajrani

I view Kickstarter as a way to, well, kick-start my projects. It's not an ATM that I want to go to every time I've got a book to publish, just because I don't want any risk. Publishing should incur some risk, and I should be willing to put up some of my own money to see my vision come to pass. It's only when I don't have enough to get the ball rolling that I want to use Kickstarter, and I'm glad it's there for that purpose. 

That said, my announcement is that, having run the numbers, barring any unforeseen circumstances, the Adventures Dark and Deep™ Game Masters Toolkit will be coming out in the May-June time frame, without any Kickstarter. The first two books, A Curious Volume of Forgotten Lore and the Players Manual, have primed the pump enough that I can put out the GMT on my own. (I think!)

Looking at the project plan, it does seem like I'll need to Kickstart the Bestiary, but it's also bigger than the first two books put together, and I want it to have literally about 8 or 9 times as much art. But the Game Masters Toolkit is, I think, doable without another trip to the Kickstarter well, and for that I thank everyone who's bought or supported the first two books, the Darker Paths booklets, and the first adventure module. 
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Posted in ADD, Kickstarter, RPG | No comments

Kickstarter Thoughts

Posted on 10:59 by rajrani
It should come as no surprise to anyone that Kickstarter is rapidly becoming ensconced as a key component to many new RPG projects. The ability to raise funds without recourse to traditional pre-order systems (although many people feel, not without some justification, that some Kickstarters are just that) or bank financing is a huge boon and has yielded some great stuff. Heck, I've used it twice myself to raise funds for Adventures Dark and Deep™.

However, it's not without its pitfalls.

As we've seen quite a few times over the last year or so, gaming projects that are funded through Kickstarter have a pretty crappy record when it comes to delivering rewards on time, and that record is starting to give a lot of people pause when it comes to funding projects through Kickstarter at all. I see these problems stemming from a variety of causes:

Problem: Underestimating the amount of work left. This is huge, and is caused by starting the real writing of a game after the Kickstarter campaign has ended. Don't do this! If you're doing an RPG, at least have the rules written before you ask for money to get it in print. If you feel you deserve to be paid for your writing before a single book has hit the shelves, you might want to consider submitting freelance work for an established publisher, rather than self-publishing.

Solution: Front-load the work. Have it written before you Kickstart it, and only ask for the money you need to get it in print (art, layout, editing, printing, etc.).

Problem: Getting distracted.
I'm starting to see this more and more; a Kickstarter really takes off, and the game designer starts throwing in all sorts of tangential bonus rewards. Mugs, computer programs, Minecraft servers, conventions that a dozen people will realistically be able to attend, etc. None of these things are really connected to the actual project, and end up being enormous distractions because the game designer fools himself into thinking that the Kickstarter supporters actually pledged their money to get a some iPhone or Android app, rather than the dungeon that was at the top of the page. 

Solution: Stay focused. Concentrate on getting the core product out the door first, and worry about the tchotchkes after. Except in rare cases, people aren't supporting your campaign for the extras. They want the main item.

Problem: Underestimating costs.
I've heard horror stories about people who forgot to include shipping in their calculations, or who offered a bonus stretch goal that ended up costing more than what they raised in the campaign to begin with. Some even need to do a second Kickstarter campaign to pay for the extras in the first one! 

Solution: Know your costs! Keep the extras cheap and simple and for Zilchus's sake make sure you have accounted for every cost you're going to incur. Pantomime going through the entire process if you need to (literally-- physically go through the motions so you know you're not skipping anything), from typing to mailing, and track the costs along the way.

Problem: Life gets in the way. It's hard to plan for this one, granted. But if a project is the brainchild of a single person, rather than a creative team, then an illness, computer problems, etc. can be devastating. 

Solution: Teamwork. Don't try to be a one-man band.

Now, this isn't a comprehensive list by any stretch. I've been pretty good with the first three bullets so far, but I'll confess I'm opening myself up to the third pitfall, and am working on mitigating it. I do think that if people who are considering Kickstarting their game are cognizant of those four pitfalls, the whole process will work a lot better for all concerned. 
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Posted in Kickstarter, RPG | No comments

Friday, 15 February 2013

"The Treasure of Welthorp" Now Available

Posted on 13:05 by rajrani
Within the last few minutes, the first adventure module for Adventures Dark and Deep™ went live over at RPGNow.com. Yay! It is written by yours truly, and features fabulous cartographic illustrations by Jason Sholtis (who did the covers for the Necromancer and the Witch).

The Treasure of Welthorp is an adventure for 3-6 characters of level 2-3, and is designed to be played purely by role-playing and problem solving (although an option does exist for those who prefer their game with more mayhem). Can your players discover the location of the treasure using only their charm and wits?

Written for the Adventures Dark and Deep™ rules, The Treasure of Welthorp can be played with most Basic and Advanced compatible rule sets with little or no conversion needed. Here's the cover description:
Coming into possession of a treasure map that purports to lead to a cache of treasure hidden by the famous brigand and adventurer Morvan Blackmane, your party sets off on the journey, which lasts several days and is relatively uneventful.
When you arrive at the destination, a stream crossing unmistakably marked on the map, you realize something’s very, very wrong. There shouldn’t be a village here!
NOTE: If you were one of the many people who backed the Kickstarter campaign for A Curious Volume of Forgotten Lore, you don't need to buy this adventure. You should have already gotten a coupon code for a free copy. This is the first bonus reward for the backers. This is also one of the bonus rewards for backers of the Dwimmermount Kickstarter campaign, so if you were a backer, you should hold off buying it, too.

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Posted in ADD, Kickstarter, RPG | No comments

Monday, 4 February 2013

James Raggi vs. Kickstarter, Part Deux

Posted on 18:31 by rajrani
James Raggi of LotFP fame wants to make a big splash for the next Free RPG Day, and he's turned to Kickstarter to make it happen. The idea is to have a 64 page adventure, complete with art and all the trimmings, made available for free. Wowzers!

Now, here's where it gets interesting.

If he can raise $2,500, said adventure will be made available as a pdf. Fair enough. But...

If he can raise $15,000, he'll be sending 9,000 copies of said adventure to stores participating in Free RPG Day. I mean, I went to Free RPG Day last year and got a cool Harn map. But this is a frigging 64 page adventure. For free.

There are also like nine gazillion freebies for various reward levels. Lots of LotFP stuff, lots of stuff from other publishers. When James approached me to see if I'd be willing to help the effort by making one of my own works available as a reward, I was happy to do so. As I've said many times in the past, the OSR is not a zero-sum-game, and when one of us prospers, we all do indirectly.

So hie thyself to Kickstarter and give this bad boy a look-see. There are enough goodies in there to make it worth most folks' while. I personally recommend supporting it at least the $25 reward level. Ahem.

UPDATE: Less than 24 hours in, the project has hit its modest initial goal. Be interesting to see if it reaches the $15k threshold for the print product.
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Posted in Kickstarter, LotFP, RPG | No comments

Wednesday, 16 January 2013

Dwimmermount Thoughts

Posted on 06:13 by rajrani
By now, I'm sure most people reading this are aware of the hullabaloo surrounding the Dwimmermount Kickstarter campaign, occasioned by a comment by Tavis Allison (link will only work for supporters of the original KS), whose Autarch company was deeply involved in managing the Kickstarter campaign itself, although James M. was ultimately responsible for getting the book into the backers' hands.

First off, I think it's unfair to say that James has absconded with the money, or that this was a "scam" (which is the exact term some unfortunate over at the Autarch message boards used), etc. Yes, it's late, but as Erik Tenkar has been reminding us on a regular basis, so are a bunch of other Kickstarter rewards. There have been regular updates, the backers have gotten pdf copies of the drafts, we've seen the art, etc. 

So it seems that all, or most, of the pieces are in place. We just need to see them all put together and shipped off to the printer. 

Now, it seems that James has been incommunicado for the last month or so. No blog posts, nothing on G+, not even any communication with Tavis we are told. So obviously something has happened to James, whether it be health related, family related, or something else. I don't think it's right or fair to jump on him for being out of touch for reasons which are, by definition, unknown. People are engaging in all kinds of baseless  speculation, and it's not helping anything except fuel the rumor mill further. 

Unless folks are suggesting that James will go the way of Dave Trampier and never be heard from again, we just need to take the news that Dwimmermount is going to be yet later than it already is, and move on. Is it disappointing? Sure, but it's hardly worth all the venom that I've seen in certain quarters.

After all, when Rich Burlew nearly cut his thumb off, nobody was giving him grief that his Order of the Stick Kickstarter rewards were going to be late. Something's clearly happened to James to take him offline for a while, preventing him from letting folks know what's up, and I urge patience to all involved. Well, continued patience, anyway.

UPDATE: Victor Raymond over at Sandbox of Doom has spoken with James and gotten permission to let everyone know what's going on. I'm sure everyone wishes James nothing but the best in these trying times. I know I do. 
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Posted in Kickstarter, RPG | No comments

Friday, 21 December 2012

The Plan

Posted on 11:05 by rajrani
Step 1: Successful Kickstarter of Players Manual
Step 2: ???
Step 3: PROFIT!!!

Now that the Adventures Dark and Deep™ Players Manual has been successfully funded (thanks again to all who backed it!), I thought it would be a good idea to give a little insight into where I think things are going, business-wise, and what I'm looking at for a business model and so forth.

It should come as no surprise that BRW Games, LLC, the company I started to publish my gaming stuff, is not my primary source of income, nor do I expect it to be in the near future. It's a hobby, something that I do in my spare time (in and around my everyday job, my family, my religion, and other things). I confess I like the creative aspects like planning and writing considerably more than I do the tedious business aspects like promotion, accounting, etc., but that doesn't mean it can't be approached in a somewhat organized manner.

The "big picture" is that I want to get the ADD rules published and out of the way so I can get to work on new and more creative stuff. I've got a mess of adventure modules I'd like to publish, and a setting (Erseta) that I think has a lot of potential.

First, I want to finish up ADD. If I know the Players Manual is on schedule to go out the door by March of 2013, that lets me have the Kickstarter for the Game Masters Toolkit in March. Assuming that is also on the same schedule, I can have it out the door by June and do the Bestiary Kickstarter in June. And that means that I can have the Bestiary out in  Q3 of 2013, which is something I'd very much like to do.

I've been working on these rules for more than two years now. I'm ready for the project to be complete, because I can't do the adventures and other fun stuff until the rules are done. And that will also mean the Kickstartering will be done for a good long while. (Yay!) Frankly, I only want to do Kickstarters for big huge things that I can't fund myself, and the Bestiary will be the last one of those for quite some time.

Once the rules are done and out, I can focus on writing adventures and setting type material. Some of it will be free stuff that I put out here (like the Gazetteers for the Lands Beyond the Flanaess that I still want to get to, plus one or two Greyhawk-specific projects that I've been wanting to do for years), and others will be sold on RPGNow.com and its sister sites.

That brings up a point about the business model. Everything is done on a shoestring, and everything is as self-sustaining as possible. By using print on demand, I'm able to significantly lower my up-front costs, which in turn makes everything possible. It is true that RPGNow takes a cut of my sales, but for my situation the cost is worth not having to deal with the hassles and costs of shipping, warehousing, and up-front printing. I figure my time not spent going to the post office (figuring my hourly rate from my day job), plus the money not spent on storage space for stock, is worth the minor chunk that RPGNow takes from each sale. Plus it's pretty much profit from day one; I don't need to worry about selling X books to recoup the cost of a print run.

What sort of other stuff do I have in mind? Well, there are a lot of little adventure ideas that I'd like to commit to paper. Some of the stuff will be spinoffs from Castle of the Mad Archmage (publishing in the first half of 2013 by Black Blade Publishing), some will be completely stand-alone adventures that can be plugged in just about any campaign, some might be specific to Erseta. They'll need a few pieces of art, but nothing near like the art the rulebooks need, and I can fund that with the profits from the books and such. The whole thing then becomes self-perpetuating, and all is right with the world. No more Kickstarters unless something huge rears its head.

I do have at least two other games on the drawing board, in various states of completion; Adventures Great and Glorious (a combination of "domain management", mass combat, and political intrigue that can be played separately or in connection with ADD) has not been forgotten, and Sail the Solar Winds (a space opera RPG) is still knocking at the back of my mind. But new games are way down on the list. Like 2015 or later. I just want to relax and write some fun stuff that shows off the rules I've already got.
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Posted in ADD, AGG, BRW Games, Castle of the Mad Archmage, Kickstarter, RPG | No comments

Kickstarter Analysis: ADD Players Manual

Posted on 08:58 by rajrani
As promised, I thought I'd go through some of the details of how the Kickstater campaign for the Adventures Dark and Deep™ Players Manual went. This can be compared to the campaign for the first book, A Curious Volume of Forgotten Lore, for which I did a similar analysis after it's Kickstarter campaign concluded.

I decided to do some things very deliberately differently for the Players Manual. First and foremost, I decided that I'd let the project stand or fall on its own. There were not going to be any stretch goals, no synergies with other projects, etc. I wanted this to be about the book itself, because this was going to be my first real opportunity to gauge interest in the game system from a commercial standpoint.

Too, there were differences in the way the funding was handled. For Forgotten Lore, the reward levels for the books were higher ($30 for the softcover and $60 for the hardcover) and the overall goal was lower ($2,500). The goal could be lower because there was to be less art in that book. So, in essence, I needed a relatively few hard-core supporters to meet the goal. And, sure enough, the goal was met and surpassed, coming in at $7,459 with a total of 244 backers.

For the Players Manual, the situation was different. Because there was going to be a lot more art in this book (mainly because it's much longer, page-wise), the goal had to be that much higher; in this case $6,500. However, because I now had a much better idea of the process and the costs involved (thanks to the experience from the first book), I knew I could offer the books themselves for less; still $30 for the softcover, but the hardcover could be had for only $40. That's much more in line with the cost of other, similar game books, and I think it showed. Almost five times as many people selected the hardcover option over the softcover, whereas for Forgotten Lore, twice as many people chose the softcover.

And that showed, too. Despite the fact that there were fewer overall backers, since so many more people opted for the hardcover over the softcover, the second Kickstarter actually made more money (236 backers, $8,601 raised).

Also, because there were no gimmicks involved, the fundraising showed a much more steady rate of increase:


As expected, there's a big jump at the beginning, a relatively long period of minimum growth, and then another boost at the end as the campaign comes to a finish. This is helped by the fact that Kickstarter itself sends out reminders to people, plus I had a number of wonderful folks pumping the book on their blogs and elsewhere.

I should also point out that as of this writing, only $180 in pledges remain to be collected (because the credit card that was used when the pledge was made was refused at the end of the Kickstarter). From what I understand, that's a pretty good number; there are tales of other campaigns that suffer enormous shrinkage when it comes time to collect. Kickstarter keeps sending out reminders for two weeks, so hopefully that number will get even better.

All in all, this Kickstarter didn't have nearly the frantic feel that the first one did. I had much longer to go before it made goal, but it did so without my having to resort to loads of stretch goals. I feel good about the fact that the book was able to stand up on its own, and look forward to the next campaign for the Game Masters Toolkit.

Now, the Bestiary, I probably will feel frantic about, because it's so huge, but I'll worry about that bridge when I come to it.
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Thursday, 20 December 2012

We Did It!

Posted on 06:06 by rajrani


First and foremost, thank you to all who backed the Players Manual project. We came in at $8,600, which is 132% of the goal. Thanks to you, we're going to have a beautiful book!

The next step is to get the artists set to working. The emails to them will go out today or tomorrow, giving them their individual assignments. Their work should be back to me by February, or possibly sooner.

And one piece of even better news; the editor has already gotten back to me with her notes and revisions for the manuscript! Seems that some people had a lot of faith that the Kickstarter campaign would meet its goal. So that potentially lengthy phase of the project is already done. I just need to incorporate her notes into the "live" version of the document.

So we're in an even better place than I expected to be today. Artists will get their marching orders by the weekend, and the markup is done and just needs to be incorporated into the manuscript. Once the art comes back, final layout and production can commence. I'll keep you all posted as there's news to report.

Either today or in a day or three, I'll be posting a more comprehensive self-analysis of this Kickstarter campaign, similar to the one I did for A Curious Volume of Forgotten Lore. There were some interesting differences based on deliberate decisions, and I think it's worth going into in more detail.
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