Not the second session we've played by a long shot, but my second post. I'm getting better about posting more regularly!
The players have been concentrating on how to get back to the lost dwarven city of Glitterdark. Having finally found the place via a lengthy overland journey, they zipped to the town of Ritterheim through a magical gate found therein only to discover the trip was one-way.
The party decided to have their gnome thief give the alley where the gate deposited them a thorough investigation. In order to avoid discovery, the two clerics engaged in a loud and spirited discussion of theological matters on the cross-street nearby, hoping to divert any attention from the tiny pilferer as he made a thorough study of the walls where the incoming gate had led. Unfortunately, there was nothing at all to be found; no keyholes, secret doors, or the like.
At the same time, investigation by the party's illusionist in the town led to the knowledge that the section of town in which they alley was found was one of the oldest in the town (Glitterdark having been sealed up against the Drowning Death plague 150 years before), and that there was a certain importer of ales, owned by a family of dwarves, on that self-same alley that had been there for several centuries. The bard also uncovered a reference to the "Short Road" that could have some bearing on the means of travel to and from Glitterdark.
Regrouped, the party then called upon the importer of ale, one Korved Ironbeard, a thoroughly dislikable dwarf who was clearly more interested in his ledgers (including one, apparently, where he keeps track of what other people are saying about him) than in recovering the glorious past of Glitterdark. Quite a long session of back-and-forth between the various members of the party and Korved took place, and eventually they gleaned that the means to activate the gate back to Glitterdark was not a key, but rather a magical lantern. Said lantern was no longer in the possession of the importer of ale, but rather was now held by someone named Osterbeck, leader of "The Cleavers". With these key pieces of knowledge gained, the session ended with a solid foundation for next time.
This session took place the Friday before Christmas, and several of the players organized a pot luck beforehand. It was blast, we got to meet one of the wives of the players we hadn't before (who played in the session afterwards, as a matter of fact), and there was much fun to be had before the game as well as during it. And as for my contribution...
The players have been concentrating on how to get back to the lost dwarven city of Glitterdark. Having finally found the place via a lengthy overland journey, they zipped to the town of Ritterheim through a magical gate found therein only to discover the trip was one-way.
The party decided to have their gnome thief give the alley where the gate deposited them a thorough investigation. In order to avoid discovery, the two clerics engaged in a loud and spirited discussion of theological matters on the cross-street nearby, hoping to divert any attention from the tiny pilferer as he made a thorough study of the walls where the incoming gate had led. Unfortunately, there was nothing at all to be found; no keyholes, secret doors, or the like.
At the same time, investigation by the party's illusionist in the town led to the knowledge that the section of town in which they alley was found was one of the oldest in the town (Glitterdark having been sealed up against the Drowning Death plague 150 years before), and that there was a certain importer of ales, owned by a family of dwarves, on that self-same alley that had been there for several centuries. The bard also uncovered a reference to the "Short Road" that could have some bearing on the means of travel to and from Glitterdark.
Regrouped, the party then called upon the importer of ale, one Korved Ironbeard, a thoroughly dislikable dwarf who was clearly more interested in his ledgers (including one, apparently, where he keeps track of what other people are saying about him) than in recovering the glorious past of Glitterdark. Quite a long session of back-and-forth between the various members of the party and Korved took place, and eventually they gleaned that the means to activate the gate back to Glitterdark was not a key, but rather a magical lantern. Said lantern was no longer in the possession of the importer of ale, but rather was now held by someone named Osterbeck, leader of "The Cleavers". With these key pieces of knowledge gained, the session ended with a solid foundation for next time.
This session took place the Friday before Christmas, and several of the players organized a pot luck beforehand. It was blast, we got to meet one of the wives of the players we hadn't before (who played in the session afterwards, as a matter of fact), and there was much fun to be had before the game as well as during it. And as for my contribution...
Dijon Chicken
2 lbs. boneless chicken breast, cut into 1-2" pieces
2 lbs. red potatoes, cut into 1-2" pieces
mayonnaise
dijon mustard
dill
crushed garlic
Put the potatoes and chicken into a ziplock bag with 4 heaping tablespoons of mayonnaise, 2 tablespoons of mustard, a tablespoon of dill, and a tablespoon of garlic. (You will probably have to split the potatoes and chicken into two portions, depending on the size of the ziplock you're using). Thoroughly mix the ingredients in the bag until the chicken and potatoes are thoroughly coated, then pour into a 9x11 baking dish. Cook at 400 degrees for 45 minutes, stirring halfway through.Check the potatoes for doneness before removing; they should be fork-tender and the coating should be a golden brown.
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