The Queen of Halloween, that is...
Happy Halloween, Blessed Samhain, etc. everybody!
Happy Halloween, Blessed Samhain, etc. everybody!
For those of you who, like me, are following or participating in the open playtest for D&D Next, there's a new playtest packet available for download. The new packet takes the characters to level 10, makes some changes to spells and the rogue class, adds new monsters, and skills, backgrounds, and specialties have been tweaked. The packet also includes a rework of the classic adventure X1: The Isle of Dread."Another mechanism for keeping things under control is the “Godswar.” This concept is also a good justification to cover the changeover of a campaign from D&D rules to AD&D rules—and will also justify any other divine revisions the DM feels necessary, once." (Ed Greenwood, Dragon Magazine #54, p. 7; emphasis added)
The Players Manual kickstarter will begin in November. The Game Masters Toolkit will be either December or early 2013, and the Bestiary will cap the whole thing off in early 2013.Within the portion of the tunnels choked by rubble, Paget and Jones found, hidden behind an S-bend, a second blockage. This, the explorers discovered, marked the place where two tunnels diverged. Basing his thinking on the remains of some ancient pivots, Paget suggested that the spot had at one time harbored a concealed door. Swung closed, this would have masked the entrance to a second tunnel that acted as a short-cut to the lower levels. Opened partially, it could have been used (the explorer suggested) as a remarkably effective ventilation system; hot, vitiated air would be sucked out of the tunnel complex at ceiling level, while currents of cooler air from the surface were constantly drawn in along the floor.The article also has several awesome maps, such as that above, that readers here might find interesting.