Vin Diesel on D&D and Riddick

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Sunday, 25 March 2012

Banknotes in Greyhawk

Posted on 15:00 by rajrani
"Sums are borrowed and lent between certain dealers in jewels, money changers, bankers, and the like. They have devised a means to transfer large amounts by means of written notes. Naturally, these notes are carefully done, and heavily magicked, but once executed are as good as gold!"

This amazed the young thief, for he had imagined that he knew just about all there was to know about wealth.Gellor then explained to him that such instruments had a way of taking on a sort of mystical value themselves, becoming as dear as-- or even dearer than-- the physical things they represented, be they previous metals, gems, silk, spices, or something else.

-Gary Gygax, Saga of Old City, pp. 238-239
Historically, banknotes, or something akin to them, were invented in China during the Tang dynasty (7th century CE). They were used in Europe starting in the 13th century, and soon became widespread. The Knights Templar were known to use such instruments to help develop their trade and finance network. Initially in Europe they were made out to specific individuals (like a modern-day check), but soon became payable to whomever the bearer happened to be.

While counterfeiting is "as old as money itself", it's interesting that notes in the Flanaess are protected against such by magical protections. Naturally, counterfeiters are rarely stymied by any protective measure for long, and the art of crafting money (and notes) becomes a constant war of wits between the issuers, who have an interest in maintaining the integrity of their currency, and counterfeiters, who see great profit to be made from their craft.

Such a magical protection would need to be rare enough that ordinary criminal elements wouldn't be able to duplicate or defeat it, and yet not so rare (or expensive) that it would be unavailable to the creators of the notes themselves. The spells used in their creation would be carefully guarded secrets, as is the mundane process for creating the notes in the first place. I envision something like the following...

Trustworthy Note*

Level 4 mage, savant spell (alteration)
Requires: incantation, gestures, bank note, powdered gem
Casting time: 2 minutes

This spell allows the caster to protect up to ten bank notes (none of which can be more than 1/2 square foot in size), and alerts others to the presence of counterfeit notes by the fact that they are not protected by the spell, which is kept as a closely-guarded secret by the merchant guilds and clans of the Flanaess. Once a stack of notes has been protected by the spell, the identifying mark of the originator of the note (not the spell-caster, but the mark of the person or group against whose store of precious metal the note's value is promised) will be seen to glow subtly and move slowly. The spell's effect is permanent, but the notes do not gain any bonus to their saving throw vs. destructive forces such as fire or acid. If a protection from fire and/or a protection from lightning spell is cast upon the notes prior to the trustworthy note spell being cast, the notes will be permanently imbued with the bonuses of those spells. If more than 50% of the note itself is destroyed (torn in half, dissolved in acid, eaten, etc.) the spell will immediately cease functioning. The spell requires a powdered gemstone of at least 50 g.p. value be sprinkled upon the notes, so it is rarely used on notes of small value.

Naturally, this spell has fallen into the hands of certain powerful thieves' guilds, but they are careful not to over-use the secret, lest the notes become too devalued and their own wealth become diminished thereby. Certain illusion-type spells and effects can be used to duplicate the effect of this spell, and for this reason dispel illusion is often used by merchants when dealing with great sums (it should be noted that such is standard procedure when dealing with actual transfers of precious metals as well, as it is not unknown for a hoard of copper coins to be turned into platinum by the illusionist's art; such activities invite the death penalty in most civilized lands). Notes without the spell are perfectly legal and accepted in most places, but lack the assurance of trust that the spell's presence imbues upon them.

* This spell description is hereby designated as Open Game Content under the terms of the Open Gaming License.

____________________

Also, please take a minute to check out the Adventures Dark and Deep Kickstarter campaign. Help make the ADD rules supplement, suitable for use with all 1E-compatible games, a reality!
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in Magic, RPG, World of Greyhawk | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Bestiary Cover
    Christian N. St. Pierre , the artist who did the covers for the Adventures Dark and Deep™ Players Manual and Game Masters Toolkit , has com...
  • More Greyhawk Heraldry
    I thought I'd knock out some of the easier ones this time. As before , these were done using the wonderful Coat of Arms Visual Designer ...
  • Google+ OSR Community
    For those who don't know, on Thursday Google+ unveiled a new feature; Communities. Basically, a G+ Community is a place where folks can ...
  • Yet More Greyhawk Heraldry
    I needed to take a writing break, so in my idle moments I put together some more heraldic devices from the World of Greyhawk. As before, the...
  • Happy First Contact Day!
    Star Trek lore tells us that on this date in the year 2063, space pioneer Zephram Cochrane, inventor of warp drive, will make first contact ...
  • Review: White Plume Mountain
    Caution: Spoilers (both of the novel and the modules it's based on). Today I'm going to take you through another piece of Greyhawkia...
  • The Beanstalk: An Alternate Setting for Metamorphosis Alpha/Gamma World
    Much as I love the venerable Metamorphosis Alpha, I was never too taken by the setting of the Starship Warden. The design of the ship (essen...
  • Review: Queen of the Demonweb Pits
    Caution: Spoilers (both of the novel and the module it's based on) We come now to the final volume of Paul Kidd's Greyhawk trilogy, ...
  • A Truly Awesome Greyhawk Calendar
    Done by Russell Akred, posted over at the Flanaess Geographical Society on Facebook . I only wish there was a larger version out there (clic...
  • Can Fandom Change Society?
    I came across this interesting video today from PBS: On the whole, I found the concept to be pretty good, but their choices of fandoms to fo...

Categories

  • 0E (3)
  • 13 Days of Halloween (11)
  • 1E (18)
  • 2E (7)
  • 3E (3)
  • 4E (4)
  • 5E (28)
  • ADD (76)
  • Admin (5)
  • AGG (3)
  • animation (3)
  • Apes (1)
  • appearances (5)
  • Aquaria (1)
  • arrows of indra (1)
  • art (4)
  • Batman (5)
  • Black Blade (1)
  • Blogosphere douchebaggery (1)
  • Board Games (25)
  • Books (13)
  • BRW Games (22)
  • Campaign Design (8)
  • Campaign Journal (4)
  • card games (2)
  • Cartography (21)
  • Castle Greyhawk (1)
  • Castle of the Mad Archmage (11)
  • Character Classes (2)
  • Chroniques de la Lune Noire (6)
  • City of Greyhawk (3)
  • Combat (3)
  • Computer Games (2)
  • Conventions (25)
  • DCC (5)
  • Derp (2)
  • Design Theory (1)
  • DMing tricks (10)
  • Doctor Who (1)
  • Erseta (20)
  • fandom (4)
  • Fantasy Flight Games (3)
  • Field of Glory (12)
  • Film Reviews (9)
  • films (34)
  • forgotten realms (2)
  • Game Design (23)
  • Game of Thrones (1)
  • Game Reviews (5)
  • Games I Love (1)
  • games workshop (3)
  • Gaming Industry (23)
  • Gamma World (1)
  • Glitterdark (4)
  • Greyhawk Comics (2)
  • Greyhawk Novels (8)
  • Grognardish Grumpiness (1)
  • Gygax (4)
  • Gygax Magazine (4)
  • Heraldry (4)
  • history (20)
  • horror (2)
  • Iron League Campaign (2)
  • John Carter film (2)
  • Kenzer (1)
  • Kickstarter (17)
  • LARP (2)
  • LotFP (2)
  • Magic (4)
  • Mass Battle (1)
  • megadungeons (4)
  • Mentzer (1)
  • Metamorphosis Alpha (1)
  • Miniatures (59)
  • monsters (10)
  • Music (2)
  • My Campaign (18)
  • NaGaDeMon (2)
  • News (20)
  • Ogre-GEV (20)
  • Old School (9)
  • Pathfinder (4)
  • PBM games (1)
  • Play Theory (2)
  • Religion (1)
  • Retro Clones (3)
  • RPG (349)
  • RPG Blog Carnival (1)
  • RuneQuest (1)
  • Satanic panic (1)
  • Savage Worlds (1)
  • Setting Design (2)
  • Skills (1)
  • Space (5)
  • Star Trek (11)
  • Star Wars (7)
  • Stronghold Games (2)
  • Sundered Empire (4)
  • superheroes (1)
  • T1-4 (1)
  • Television (13)
  • The RPG Industry (17)
  • Tolkien (7)
  • Traveller (1)
  • TSR (2)
  • UE (1)
  • Video Games (1)
  • Wargames (60)
  • Whimsy (40)
  • World of Greyhawk (54)
  • Worthy Causes (6)
  • WotC (30)

Blog Archive

  • ►  2013 (124)
    • ►  June (14)
    • ►  May (29)
    • ►  April (15)
    • ►  March (21)
    • ►  February (27)
    • ►  January (18)
  • ▼  2012 (335)
    • ►  December (29)
    • ►  November (16)
    • ►  October (30)
    • ►  September (16)
    • ►  August (23)
    • ►  July (30)
    • ►  June (29)
    • ►  May (32)
    • ►  April (45)
    • ▼  March (26)
      • Adventures Dark and Deep™ Kickstarter Almost There!
      • Memphis, Capital of Mighty Erypt
      • Mapping Beyond the Flanaess: The Low Khanate and C...
      • Mapping Beyond the Flanaess: Eastern Suhfang and O...
      • A Truly Awesome Greyhawk Calendar
      • Gonduria, Aquaria, and Oerth's Four Continents
      • DCC RPG Pre-Order Ends April 1st
      • Banknotes in Greyhawk
      • On Canon
      • Beyond the Flanaess: Zindia and the Golden Jungle
      • Inspirational Reading - What Lies Beneath the City
      • Adventures Dark and Deep Kickstarter Update
      • John Carter Visits Pluto Nash on Cuthroat Island
      • The Straitjacket of "The Adventure"
      • One Page Dungeon Contest 2012
      • A Leaked Review of 5E (v1.0)
      • Beyond the Flanaess: Sea of the Dragon King
      • Adventures Dark and Deep™ Kickstarter Now Live!
      • A Little Ambition is a Good Thing
      • Film Review: John Carter
      • The Southern Amedio Jungle
      • NPCs in Premade Settings
      • The Great Greyhawk Campaign
      • Congratulations to James Maliszewski for Dwimmermo...
      • New Versions of Adventures Dark and Deep™ Open Pla...
      • 2E Clone Myth & Magic Coming March 16
    • ►  February (24)
    • ►  January (35)
  • ►  2011 (41)
    • ►  December (37)
    • ►  November (4)
Powered by Blogger.

About Me

rajrani
View my complete profile