This past weekend, I had the opportunity to run two games of Ogre miniatures at the Dreamation 2013 convention in Morristown, NJ. Unfortunately, I didn't run the scenario I had originally intended to run; there was a mechanical issue with the scenario I never could get over (how to have a submarine firing cruise missiles at the attackers without completely unbalancing the scenario), and I didn't get the submarine model done in time to use as a prop on the table. I could have worked around the second issue, but the first was a showstopper.
Anyway, I ended up running a Ceasefire Collapse scenario on Friday, and a Raid scenario on Sunday. As always, click the images to embiggen. The Ceasefire Collapse was straightforward. Both sides started with equal amounts of vehicles and infantry, a Mk-III Ogre, and had at it. Both sides had some towns for the other to turn to rubble, too.
Sunday's Raid had a combine MK-III Ogre and a squadron of 10 GEVs attacking a PanEuropean industrial complex which was guarded by another MK-III, some infantry, and a handful of GEVs and light GEVs. The defenders got random reinforcements on every turn, so there's definitely a time issue for the attackers. Futz around too long, and the defenders have so many units you can't win. Note the great orange paint job on the defending forces; one player brought his own Hollanders to the fray.
Anyway, I ended up running a Ceasefire Collapse scenario on Friday, and a Raid scenario on Sunday. As always, click the images to embiggen. The Ceasefire Collapse was straightforward. Both sides started with equal amounts of vehicles and infantry, a Mk-III Ogre, and had at it. Both sides had some towns for the other to turn to rubble, too.
The PanEuropeans (top/left) went for a static defense with three howitzers centered on the towns in the corner of the board. |
Most of the early action was on the left flank, as a force of Combine GEVs sweeps towards a lightly defended town. |
The town was eventually turned to rubble and the GEVs swept right, and the PanEuropean MK-III retreated back over the river, to hide under the cover of the howitzers. |
The Combine player begins his big push. |
This is what we like to see. Ogre vs. Ogre, nose to nose. |
Sunday's Raid had a combine MK-III Ogre and a squadron of 10 GEVs attacking a PanEuropean industrial complex which was guarded by another MK-III, some infantry, and a handful of GEVs and light GEVs. The defenders got random reinforcements on every turn, so there's definitely a time issue for the attackers. Futz around too long, and the defenders have so many units you can't win. Note the great orange paint job on the defending forces; one player brought his own Hollanders to the fray.
The Combine attackers (top) split their forces; GEVs on one flank, an Ogre and a pair of GEVs on the other. The PanEureopan defenders (bottom) are more spread out, with their Ogre in the middle. |
The Combine GEVs (top) come around the flank and start sweeping everything before them. |
The defending GEVs and light GEVs try to pepper the attacking Ogre (in red), but inflict relatively little damage. |
The Combine player through more ones on his attack rolls than I have ever seen in any game. It was unreal. (In Ogre, you want to roll high. Ouch.) |
The expected duel of Ogres never materialized. They danced around each other, but never had the toe-to-toe slug match I thought would happen. |
Most of the defending buildings and units destroyed, the Combine player retreats and wins a comfortable victory on points. |
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