Vin Diesel on D&D and Riddick

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Tuesday, 12 March 2013

Review: Arrows of Indra

Posted on 10:17 by rajrani
Arrows of Indra, written by the RPGPundit and published by Bedrock Games, takes the "standard" 0E rules and uses them as the basis for a game of heroic action set in Vedic India. I confess I've been looking forward to this game since I first heard about it as an adjunct for my own Greyhawk campaign, and (full disclosure) was happy to receive a reviewer copy of the pdf.

Shortest version: I like this game so much that I'll happily plunk down the money for the hard copy version when it becomes available in a few weeks.

There's much here in terms of mechanics that players used to 0E or its descendants will find familiar; there are character classes (priest, priest-shaman, fighter, virakshatriya (a sort of paladin), scout (a sort of ranger), siddhi (magic-user), thief, thugee (assassin), and yogi), character races (the normal fantasy Europe races are not to be found, but we have barbarians, monkey-men, serpent-men, bird-men, and mountain-spirits) with nice bits of Vedic Indian folklore as their bases, and alignment (holy, neutral, and unholy). Nothing feels like a retread of the older material so much as a re-imagining of it because of the new mythological basis, and all is written in a very clear style.

There are new pieces to characters as well, the most significant being caste. It should be unsurprising that caste plays a large role in a game set in a mythological Indian setting, and there are both mechanical (dalits get +1 to CON and -1 to CHA, for instance) and in-game social impacts for each caste; brahmins run the risk of imperiling their family's status if they pursue a career as a warrior, for instance. The importance of family in the setting is strong, and rules for generating one's family are provided to give more background.

Combat is somewhat different than the 0E system, much more in line with modern sensibilities; the basic system is roll+modifiers must beat armor class to hit. There is an extensive section of skills which are linked to each character class; the magical effects of priests and siddhis are treated like the skills of any other class, which certainly makes for a quick, consistent, and easy system for new players.

There are the expected sections of monsters and magic items (both either taken from Indian mythology or Indian-ized versions of familiar D&D examples), but what really sets this work apart is the setting of The Bharata Kingdoms, which is a very gameified and mythologized version of ancient India. For someone like me, whose knowledge of this culture is extremely limited, the presentation of the setting was terrific, familiar enough that I could hang my hat on some things, while at the same time being exotic enough to have a very different feel from most fantasy campaigns. The sections on the Patala Underworld, a sort of cross between the underdark and outer planes, was especially thought-provoking. Rob Conley did the maps, which serve their purpose well and should be easy enough to use during play. There's obviously a lot more in there than can even be mentioned in a brief review, all of it good.

All this is accomplished with what was, for me anyway, just the right amount of foreign terminology and jargon. Too many settings seem to operate under the impression that all it takes to make an exotic setting is to use hundreds of weird names, but that ends up being nothing more than an exercise in frustration for all but the half-dozen die-hard fans who are willing to memorize the glossary. Arrows of Indra avoids that pitfall; a mace is still a mace.

All in all, this is a fantastic game, and for $12.99 for the pdf and $29.99 for the soon-to-be-available softcover (both clocking in at slightly less than 200 pages, with art, maps, and a character sheet) it's a terrific introduction to a lively mythological setting that most people who are used to either Medieval Europe or China/Japan as their default fantasy setting would be well-served to explore. 
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in arrows of indra, Game Reviews, RPG | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Bestiary Cover
    Christian N. St. Pierre , the artist who did the covers for the Adventures Dark and Deep™ Players Manual and Game Masters Toolkit , has com...
  • More Greyhawk Heraldry
    I thought I'd knock out some of the easier ones this time. As before , these were done using the wonderful Coat of Arms Visual Designer ...
  • Google+ OSR Community
    For those who don't know, on Thursday Google+ unveiled a new feature; Communities. Basically, a G+ Community is a place where folks can ...
  • Yet More Greyhawk Heraldry
    I needed to take a writing break, so in my idle moments I put together some more heraldic devices from the World of Greyhawk. As before, the...
  • Happy First Contact Day!
    Star Trek lore tells us that on this date in the year 2063, space pioneer Zephram Cochrane, inventor of warp drive, will make first contact ...
  • Review: White Plume Mountain
    Caution: Spoilers (both of the novel and the modules it's based on). Today I'm going to take you through another piece of Greyhawkia...
  • The Beanstalk: An Alternate Setting for Metamorphosis Alpha/Gamma World
    Much as I love the venerable Metamorphosis Alpha, I was never too taken by the setting of the Starship Warden. The design of the ship (essen...
  • Review: Queen of the Demonweb Pits
    Caution: Spoilers (both of the novel and the module it's based on) We come now to the final volume of Paul Kidd's Greyhawk trilogy, ...
  • A Truly Awesome Greyhawk Calendar
    Done by Russell Akred, posted over at the Flanaess Geographical Society on Facebook . I only wish there was a larger version out there (clic...
  • Can Fandom Change Society?
    I came across this interesting video today from PBS: On the whole, I found the concept to be pretty good, but their choices of fandoms to fo...

Categories

  • 0E (3)
  • 13 Days of Halloween (11)
  • 1E (18)
  • 2E (7)
  • 3E (3)
  • 4E (4)
  • 5E (28)
  • ADD (76)
  • Admin (5)
  • AGG (3)
  • animation (3)
  • Apes (1)
  • appearances (5)
  • Aquaria (1)
  • arrows of indra (1)
  • art (4)
  • Batman (5)
  • Black Blade (1)
  • Blogosphere douchebaggery (1)
  • Board Games (25)
  • Books (13)
  • BRW Games (22)
  • Campaign Design (8)
  • Campaign Journal (4)
  • card games (2)
  • Cartography (21)
  • Castle Greyhawk (1)
  • Castle of the Mad Archmage (11)
  • Character Classes (2)
  • Chroniques de la Lune Noire (6)
  • City of Greyhawk (3)
  • Combat (3)
  • Computer Games (2)
  • Conventions (25)
  • DCC (5)
  • Derp (2)
  • Design Theory (1)
  • DMing tricks (10)
  • Doctor Who (1)
  • Erseta (20)
  • fandom (4)
  • Fantasy Flight Games (3)
  • Field of Glory (12)
  • Film Reviews (9)
  • films (34)
  • forgotten realms (2)
  • Game Design (23)
  • Game of Thrones (1)
  • Game Reviews (5)
  • Games I Love (1)
  • games workshop (3)
  • Gaming Industry (23)
  • Gamma World (1)
  • Glitterdark (4)
  • Greyhawk Comics (2)
  • Greyhawk Novels (8)
  • Grognardish Grumpiness (1)
  • Gygax (4)
  • Gygax Magazine (4)
  • Heraldry (4)
  • history (20)
  • horror (2)
  • Iron League Campaign (2)
  • John Carter film (2)
  • Kenzer (1)
  • Kickstarter (17)
  • LARP (2)
  • LotFP (2)
  • Magic (4)
  • Mass Battle (1)
  • megadungeons (4)
  • Mentzer (1)
  • Metamorphosis Alpha (1)
  • Miniatures (59)
  • monsters (10)
  • Music (2)
  • My Campaign (18)
  • NaGaDeMon (2)
  • News (20)
  • Ogre-GEV (20)
  • Old School (9)
  • Pathfinder (4)
  • PBM games (1)
  • Play Theory (2)
  • Religion (1)
  • Retro Clones (3)
  • RPG (349)
  • RPG Blog Carnival (1)
  • RuneQuest (1)
  • Satanic panic (1)
  • Savage Worlds (1)
  • Setting Design (2)
  • Skills (1)
  • Space (5)
  • Star Trek (11)
  • Star Wars (7)
  • Stronghold Games (2)
  • Sundered Empire (4)
  • superheroes (1)
  • T1-4 (1)
  • Television (13)
  • The RPG Industry (17)
  • Tolkien (7)
  • Traveller (1)
  • TSR (2)
  • UE (1)
  • Video Games (1)
  • Wargames (60)
  • Whimsy (40)
  • World of Greyhawk (54)
  • Worthy Causes (6)
  • WotC (30)

Blog Archive

  • ▼  2013 (124)
    • ►  June (14)
    • ►  May (29)
    • ►  April (15)
    • ▼  March (21)
      • Thoughts on Campaign Organization
      • DexCon16 Information Now Up
      • D&D sales now *third* behind Pathfinder and...
      • My Kickstarter Record
      • Review: Keep on the Borderlands
      • Wikipedia is the DMs Friend: 143 Plots to Plunder
      • The OSR is nothing new
      • Adventures Dark and Deep Updates
      • From Hommlet to Tharizdun, by way of Tsojcanth
      • Movie News Roundup
      • Players Manual Proofs!
      • Petty Gods Update
      • TSR Magazines Gone from Internet Archive
      • Review: Queen of the Demonweb Pits
      • Review: Arrows of Indra
      • Game of Thrones Season 2 Recap
      • Purple Pawn 2012 Game Industry Survey
      • Review: The Temple of Elemental Evil
      • RIP Allan B Calhamer
      • A Riddle...
      • Call For Artists
    • ►  February (27)
    • ►  January (18)
  • ►  2012 (335)
    • ►  December (29)
    • ►  November (16)
    • ►  October (30)
    • ►  September (16)
    • ►  August (23)
    • ►  July (30)
    • ►  June (29)
    • ►  May (32)
    • ►  April (45)
    • ►  March (26)
    • ►  February (24)
    • ►  January (35)
  • ►  2011 (41)
    • ►  December (37)
    • ►  November (4)
Powered by Blogger.

About Me

rajrani
View my complete profile