
There is, of course, no singular event that one can point to and say, “The OSR started here.” Certainly it was a product of a particular time within the gaming hobby, wherein a number of circumstances combined to make the OSR possible. D&D 3.5 was petering out and 4th edition was received to blasé reviews or outright hostility. The OGL allowed games such as Castles & Crusades (2004) and OSRIC (2006), and later Labyrinth Lord, Swords &...