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Showing posts with label Design Theory. Show all posts
Showing posts with label Design Theory. Show all posts

Friday, 9 December 2011

The Value of Multi-Modal Gaming

Posted on 17:00 by rajrani
Just a quick thought that I'll hopefully be able to expand on later. While preparing some Field of Glory army lists for a few of the nations in my Erseta campaign, I was stuck by just how useful this information was going to be in my ADD campaign, and how I was able to give the lists some color by incorporating some of the material I had worked up for the role-playing game.

As an example of the first, I now know that the Principality of Drachenpost has special troops known as "greatswordsmen"; foot soldiers who fight with two-handed swords. That's a detail I might not have come up with if I was thinking purely in terms of role-playing.

And as an example of the second, when needing to bump up the point value of the starter army for the Barony of Rittergeist, I was able to incorporate the Knights of the Golden Heron, which I had worked up for the role-playing game, as a special force of Superior Drilled knights. It's a little thing, but really adds character and color to otherwise-drab army lists, as well as giving some inspiration for painting the figures when the time comes.

I can see this working in all sorts of ways, with some of the ideas I've got floating around in my noggin. More to come.
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Posted in ADD, Design Theory, Erseta, Field of Glory | No comments
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