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Showing posts with label Fantasy Flight Games. Show all posts
Showing posts with label Fantasy Flight Games. Show all posts

Tuesday, 23 October 2012

Pathfinder Tops D&D Again

Posted on 07:58 by rajrani
According to the latest estimates released by ICV2.com, Pathfinder was once again the sales leader in the RPG field this summer, beating out the "genre-defining title" Dungeons & Dragons. Rounding out the field are Dark Heresy/Rogue Trader by FFG, Dragon Age, and Dungeon Crawl Classics.

I've got to say that last one surprises me a bit, but I'm pleased as anything that something that is deliberately being aimed at the old-school market is doing so well when stacked up against all the other RPGs that are out there. Even if I don't personally care for it, it's helping my corner of the hobby, and thus I wish it well.

Bear in mind that these are estimates based on a variety of different sources, since most gaming companies don't publish straightforward sales statistics. They're still regarded as pretty much the only source for comparison. 
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Posted in DCC, Fantasy Flight Games, Gaming Industry, Pathfinder, RPG, WotC | No comments

Wednesday, 27 June 2012

Fantasy Flight Games and Stronghold Games Announce Resolution to the "Merchant of Venus" Board Game Publishing

Posted on 06:32 by rajrani
There's been a resolution to the dispute over who has the rights to reprint the classic game Merchant of Venus (first reported back in October). From the press release issued by Stronghold Games:
Fantasy Flight Games (FFG) and Stronghold Games (SG) are pleased to have reached a favorable resolution regarding the publishing of a new edition of the classic "Merchant of Venus" board game.

In the Fall of 2011, both SG and FFG announced separate plans to re-publish the classic "Merchant of Venus" board game. Today, FFG and SG jointly announce that FFG will proceed to publish its new edition of "Merchant of Venus," while SG's version of the game will be cancelled. SG will act as a consultant on FFG's version of the game, bringing some of SG's creative vision to the final release.

"This was a difficult and confusing situation," said Christian T. Petersen, CEO of Fantasy Flight Games. "All parties involved clearly had the best intentions in mind for the game, and none sought to cause damage to the other company. After a period of discussion and discovery, I'm thrilled that all parties now have clarity on the situation. I want to express my gratitude to WOTC for their assistance in this matter, and especially to Stephen Buonocore, the President of Stronghold Games, who has been both professional and practical in untangling this issue."

"While this was an unfortunate situation for all parties, everyone is a winner in the end," said Stephen M. Buonocore, President of Stronghold Games. "Fantasy Flight Games and Stronghold Games have forged a great bond that will last long after this event. In the face of crisis, Christian Petersen was a true leader who worked tirelessly to resolve the matter, and I am very thankful to him for that. The WOTC team was also instrumental in getting this done smoothly, and they too should be lauded. And above all, gamers worldwide are the biggest winners, since they will have this great game back in print, published by a great company, Fantasy Flight Games."

FFG is planning to release its new version of "Merchant of Venus" in Fall 2012. The new edition will feature both the classic game design by Richard Hamblen, as well as an updated game inspired by the original, designed by FFG's Rob Kouba. Stronghold Games is in discussion with Richard Hamblen with regard to other game designs, both old and new ones, which they hope to publish in 2013.
I'm pleased that there has been a resolution to the dispute, although it does seem to me that FFG pretty much "won" (although SG did get "consultation rights" as a consolation prize, but who knows just what that will entail).

(Full disclosure: I've been friends with Stephen Buonocore, one of the managing directors of Stronghold Games, for many years, but I have no special knowledge of how this issue was resolved.)
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Posted in Board Games, Fantasy Flight Games, Gaming Industry, Stronghold Games | No comments

Friday, 20 April 2012

I Blame the High Cost of Miniatures on Instability in the Mid-East

Posted on 07:25 by rajrani
Back in the mid-1970's, the price of oil was so high because of the various OPEC embargoes that SPI actually had to stop including a tiny die with their games because plastic was too expensive. They included a little piece of paper in the game explaining why there was no die, and offering to send one to the gamer if they really wanted it, for the cost of postage. Eventually prices went down and dice started appearing in SPI games again.

I recall that story because there are two games in which I'm very interested, and for which I just saw some pricing details. Sweet Reason!

The first is A Call to Arms: Starfleet by Mongoose Publishing. It's a game set in the Starfleet Battles universe, and features some great looking classic Trek ship miniatures. The fleet boxes go for around $100 and sport 16 starships. That's $6.25 per ship. The squadron boxes are even more ruinous; $40 for 5 ships, or $8 each. And if you want to purchase ships individually, they run an incredible $15 each! Just to put that into perspective, you can buy a 1:2500 model kit of the Enterprise for less than that.

The second is the Star Wars X-Wing Miniatures Game from Fantasy Flight Games. Now, I know that FFG is usually on the expensive side, because their components are top-notch, but their $40 core set comes with a measly 3 ships (or more than $13 each), and additional ships can be had for $15 each. And a set of 6 dice will set you back another $10.

Maybe I'm just spoiled by the miniatures I do buy; only metal, and usually in smaller scales like 15mm or 1:350/microarmor. But wowzers, those ship miniatures seem awfully expensive!
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Posted in Fantasy Flight Games, Miniatures, Star Trek, Star Wars | No comments
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