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Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Friday, 19 April 2013

Dealing with Unexpected Success

Posted on 10:36 by rajrani
No, not a complaint about through-the-roof sales of the Adventures Dark and Deep™ Players Manual (although I am pleased to report that sales are good, and the book is in the top 80 last time I checked on RPGNow.com), but rather an examination of how, exactly, to prevent unexpected success from leading to disaster or near-disaster.

Kickstarter has had its share of unexpected monster hits, and more than its share of those successes turning into failures. And the reason?

People see the enormous numbers coming in and think they need to react to them, rather than sticking to the plan.

On one level, reaction is expected and good. As in, walking around with a stupid grin on your face, or being positively gushing in your thanks and praise of your backers. But what I fail to understand is why, when one gets a ton more money than expected on Kickstarter, one feels the need to then change the project to make it more grandiose than originally planned!

Take the Steve Jackson Ogre Kickstarter (it's noteworthy because SJG just released their annual report, and Ogre figures prominently for the first time in... well... ever). They asked for $20,000 and ended up with nearly a million dollars. So what did they do when faced with this windfall? They had two options:

  1. Produce a metric buttload of the modestly scoped game they were originally going to produce, get it done on schedule, and make a nifty profit on each one, or
  2. Produce a vast monster of a game that went way beyond the original scope, with expensive  components, intricate custom packaging, a box that's so large retailers will have problems making room for it on their shelves, and which costs so much to produce and ship that they actually stand a chance of losing money on each game sold. Not to mention oodles of bonus swag that add to the cost, all still borne by that same pledge that you were expecting to pay for option #1.
Which do you think they chose?

I honestly don't fault Steve Jackson Games, and I'm not slamming them. I support them as a company, I supported this Kickstarter, and I am and always will be a fan of Ogre. This was their first Kickstarter, they were completely unprepared for the avalanche of interest, and as they kept seeing the pledge meter climb higher and higher, doubtless felt enormous pressure to make a game worthy of a million dollar Kickstarter Campaign.

But that's my point. Even when you get that huge unexpected success, you don't need to change what the supporters were supporting in the first place. To my mind, having 3,500 pre-orders for a game that first came out in 1977 is a huge milestone in and of itself. You don't need a box that could be used to make a 1:1 scale model of Stonehenge. Getting the game back into stores on a regular basis, for the long term, would have been more of an accomplishment than making a single big splash for a summer and then moving on to the next big thing. 

And this isn't just about Ogre, either. We've seen this a lot, with games such as Axes and Anvils (added a bunch of extraneous stuff that ended up distracting the creator away from the game itself), Dwimmermount (added tons of stretch goals, on top of other problems too well-known to go into here), and others. 

My advice to anyone (and this goes for non-game Kickstarters as well) is to stick to the original plan. Just because you now have a ton more people supporting your project doesn't mean you need to change what that project is. Be content with doing more of the original than you expected to do, do them on time, and do them well. That, in and of itself, is a success.

EDIT: Removed references to keeping Ogre in production. The larger point, of not changing the project just because one gets a lot of support, still stands unaltered.
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Posted in Board Games, Kickstarter, RPG, Wargames | No comments

Sunday, 31 March 2013

DexCon16 Information Now Up

Posted on 14:37 by rajrani
For those of you in or around the New Jersey area and who love a great gaming convention, the information for this year's DexCon convention is now up. DexCon 16 will be held at the same location as in recent years; the Hyatt in Morristown, NJ, from July 3 through 7. DexCon is a fantastic fan-run convention with all sorts of games, from RPGs to LARPs to miniatures to board games to video games.

Folks who want to run games can submit proposals through the website right now, and reduced room rates for the hotel are also available. One of the highlights (for me, anyway) will be an Ogre Macrotures game on Friday afternoon. What's Ogre Macrotures? Imagine a hotel event room taken over by a game of Ogre, with the Ogre itself two feet long...

Oh, and Steve Jackson himself is going to be there to oversee the festivities!

Gonna be a great convention, as always. I'll be running a bunch of Adventure Dark and Deep games, and you can be sure you'll see me at Ogre as well. See you there!
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Posted in appearances, Board Games, Conventions, Miniatures, Ogre-GEV, RPG, Wargames | No comments

Friday, 29 March 2013

D&D sales now *third* behind Pathfinder and...

Posted on 08:03 by rajrani
ICv2's latest rankings of retail gaming sales is out, and the news is grim indeed for Wizards of the Coast.

Not only are they once again being bested for RPG sales by Pathfinder, but now FFG's Star Wars RPG has apparently overtaken them as well. The Pathfinder thing is old news; they've been beating 4E regularly for quite some time now. The Star Wars thing is new, though, and I think D&D's weakness in the retail sector is driven largely by the perception that 4E is a lame duck, with everyone holding off major buying until 5E (DnD Next) comes out.

Sure, Magic: The Gathering is still undisputed king of collectible card games, and is their cash cow in the same way that Munchkin is for Steve Jackson Games, but D&D is a prestige title and it can't help but be embarrassing for them to be beaten consistently by a company they fired from publishing their D&D house organ...

Overall, though, the picture seems bright for the hobby gaming industry as a whole. Sales are up, new stores are opening, and more people are playing. Which is a good thing, regardless of what they're playing.
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Posted in Board Games, card games, Gaming Industry, RPG | No comments

Thursday, 7 March 2013

Purple Pawn 2012 Game Industry Survey

Posted on 10:12 by rajrani
The ever-interesting Purple Pawn has published its 2012 Game Industry Survey of retailers, publishers, and distributors. The link to the actual pdf report is in the above article, but the highlights from my perspective are:

  • Pathfinder is outselling Dungeons & Dragons by a significant margin
  • There are a ton of one-and-two-man game companies out there
  • The larger companies are doing better, as a group, than the smaller ones
  • Distributors are like the Federal Reserve. Seems like they print their own money. :-)
Read the whole survey; it's fascinating stuff.
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Posted in Board Games, Gaming Industry, RPG, The RPG Industry | No comments

Tuesday, 5 March 2013

RIP Allan B Calhamer

Posted on 07:55 by rajrani
Yesterday, Allan B. Calhamer passed away at the age of 81. Mr. Calhamer is the inventor of one of the groundbreaking titles in the history of wargaming; the game Diplomacy, which was a favorite of presidents as well as being intimately involved in the early days of the wargaming hobby, in which fertile soil modern RPGs first took root. Gary Gygax published many of the earliest works concerning Dungeons and Dragons in those early Diplomacy 'zines (as well as innumerable Diplomacy variants, such as games that took place in Tolkien's Middle Earth), without which the wargaming community as we know it might never have existed. I know I myself have played Mr. Calhamer's brilliant game hundreds of times, and enjoyed every minute of it, even when I was getting trounced. Truly one of the least-known, but nonetheless influential, founding figures of the gaming hobby has passed.
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Posted in Board Games, News, RPG, Wargames | No comments

Thursday, 14 February 2013

New York Toy Fair 2013

Posted on 08:53 by rajrani
The first half of this week was spent at the New York Toy Fair, which is pretty much the big toy and game industry expo. I went there as a manufacturer representative (for BRW Games) with three main objectives.

First, to get contacts with the big game distributors to see about getting Adventures Dark and Deep into stores. That went swimmingly. Got great contacts, and my day was made when one of the salesmen from Alliance, having heard my elevator pitch for ADD, said, "That's a great concept. I can sell that." Awesome.

The second mission was less of a success. Unfortunately it's not something I can talk about "in the clear", but although I didn't get to meet with the person I wanted to meet, I did get their contact info and will seek them out later. Disappointing, but not a complete wash.

The third was just to have fun, and that I did. I got to see all sorts of new games and toys, met some of the industry folks, and generally had a blast.

Now, onto the pictures!





















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Posted in Board Games, Gaming Industry, RPG | No comments

Friday, 1 February 2013

Hasbro Announces 10% Workforce Cut

Posted on 08:46 by rajrani
From the Boston Globe:

Pawtucket, R.I.-based Hasbro, whose brands include Monopoly and Nerf, has about 5,500 employees worldwide. A 10 percent workforce cut would put about 550 people out of work.
While Hasbro said consumer demand was softer than it expected over the holidays, the season was expected to be tough. This was in part because retailers were ordering inventory more cautiously.
...
Spokesman Wayne Charness said that the job cuts will all be this year and will occur globally, with no particular business groups targeted.
He said that the facility consolidations could result in some closures but was not specific about which plants would be affected other than to say no closures were planned in Rhode Island or Massachusetts in 2013. Hasbro has offices in 40 countries worldwide.
So did WotC skip their annual Holiday Massacre layoffs just to have layoffs imposed from above?
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Posted in Board Games, Gaming Industry, RPG, WotC | No comments

Monday, 7 January 2013

Lenovo Introduces 27" Table PC

Posted on 08:36 by rajrani
From the Associated Press:

Dismayed that family members are spread out over the house, each with a separate PC or tablet? Lenovo has something it believes will get them back together: a PC the size of a coffee table that works like a gigantic tablet and lets four people use it at once.
Lenovo Group Ltd., one of the world's largest PC makers, is calling the IdeaCentre Horizon Table PC the first "interpersonal computer" - as opposed to a "personal computer."
At first glance, it looks like a regular all-in-one machine in the vein of the iMac: It's a 27-inch screen with the innards of a Windows 8 computer built into it, and it can stand up on a table.
But you can pick it up off the table, unhook the power cord and lay it flat for games of "Monopoly." It's big enough to fit four people around it, and the screen can respond to ten fingers touching it at the same time.
There's more at the original article, but the implications for tabletop gaming are clear, and even alluded to in the article. Where monstrosities such as dedicated gaming tables have fallen flat in terms of finding a market, this device might actually have a chance. It's going to start retailing this summer at $1,699, but doubtless that will come down in short order, and discounted prices will be had online as well.

Imagine something like that for playing Cataan. Or displaying a dungeon map, or battle grid with markers for characters and monsters, able to be manipulated in real time by tapping the screen. If this thing does catch on, it veritably screams for someone to put together an application to facilitate generic dungeon crawls, or even system-specific facilitators. Heck, right off the bat it could be used to display large flat image files, which could be good enough for battle-mat applications.

I'll be interested to see whether this gets any traction. It's a high price point, but there's lots of potential there.
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Posted in Board Games, Computer Games, RPG | No comments

Thursday, 3 January 2013

ICv2's Top Ten Hobby Games Business Events of 2012

Posted on 11:46 by rajrani
Over at ICv2, they have a list of the top ten events, trends, etc. that impacted the gaming industry in 2012. Some of it is obvious, some of it is very insightful, and very little do I find myself disagreeing with. Bear in mind it covers all tabletop games, not just RPGs, and some of it is "inside baseball" industry-wise. Definitely do read all of their analysis, but the bullet-point list is:

  • Hobby Games Up a Lot (As Videogames Decline)
  • Kickstarter Becomes a Major Force in Hobby Games
  • Tabletop Becomes Huge Sales Driver
  • Licensing Drives Game Sales
  • Magic: The Gathering Is the Largest Game Brand
  • New D&D Edition Coming; Reprints in the Meantime
  • High-powered TCG Launches
  • 4Kids Assets Sold to Konami, Saban
  • Mayfair Goes Exclusive
  • Piracy Hits 3-D Objects
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Posted in Board Games, Gaming Industry, RPG, Wargames | No comments

Monday, 3 December 2012

It's Teach Your Kids to Game Week!

Posted on 21:00 by rajrani
What with James M. bragging about his daughter wanting a displacer beast t-shirt (I am envious only because my own daughter's geekdom tends towards Big Bang Theory and Twilight movies; I think she's a bit embarrassed that her old man might have beaten her to the punch on gaming geekdom and thus avoids it), and DriveThruRPG having a huge sale on kid-friendly RPGs, it must be "Teach Your Kids to Game" week! Yup, must be; even Wired has a story about it.

Some of it's my own fault, of course. My daughter sees me going off to play D&D every week, and off to conventions a couple of times a year. I did bring her to a mini-con run by a college friend of mine every year on Memorial Day weekend, and she had a blast playing real games like Carcasonne and Ticket to Ride. So I think her aversion to gaming with her parents is the fact that it involves her parents. She being 11 and all.

Still, I'm going to make the effort and see if I can't coax her and perhaps my wife into a game or two this week. Not necessarily an RPG, although that'd be the pot of gold at the end of the proverbial rainbow, but at least some board games more advanced than Gobblet (which is not a slight on Gobblet at all; it's a terrific take on tic tac toe).

I'm thinking maybe Dungeon!, or Robo Rally, or Red Dragon Inn. Will report on the success or failure of Teach the Grognard's Kid to Game Day!

----------

Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in Board Games, RPG, Wargames | No comments

Wednesday, 14 November 2012

Dreamation Pre-Registration Now Open!

Posted on 10:10 by rajrani
Pre-Registration for the Dreamation convention in Morristown, NJ is now open. The convention runs from Thursday, February 21 through Sunday February 24, and you can pre-register for $50 for the whole weekend. You can pre-register and submit event proposals (for you to GM) here. Along with its companion convention DexCon, Dreamation is a blast. Just about every type of gaming you can imagine is present (board games, RPGs, miniatures, card games, video games, LARPing, computer games), plus there are a lot of neat special events and a great dealers' room.

I've submitted the following events. I'll keep everyone posted when the actual schedule is put up and I've got times and event numbers.
  • Steading of the Hill Giant Chief (AD&D 1st edition)
  • Glacial Rift of the Frost Giant Jarl (AD&D 1st edition)
  • Hall of the Fire Giant King (AD&D 1st edition)
  • Last Sub Out of Bristol (Ogre Miniatures)
Also, if Steve Jackson has the Deluxe Ogre game out by February (which might be dicey-- heh), I'm sure I'll be in the board game hall most of the time I'm not running something else, helping run endless sessions of Ogre.

Hope to see you there!
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Posted in appearances, Board Games, Conventions, Miniatures, Ogre-GEV, RPG, Wargames | No comments

Thursday, 23 August 2012

Phil Reed and Andrew Hackard Talk Ogre and Munchkin

Posted on 06:05 by rajrani
Over at ICV2, Andrew Hackard (head of the Munchkin line for Steve Jackson Games) and Phil Reed (Chief Operating Officer of SJG) were interviewed and gave some tidbits about the upcoming plans for both Ogre and Munchkin. Please do read the whole thing, but here are a few highlights:
We’re trying to make sure we get to [Ogre] Kickstarter backers before Christmas, but it’s really going to depend on how things work out on the manufacturing side because of the complexity of the pieces.  We want to test everything.  We don’t want to ship the game and then have people get it and it be bad.  We’d rather have some delays and get it right. 
...as of the end of July we have sold almost as many copies as we sold all of last year of Munchkin.  The past three or four years particularly have been going up further every year.
We just signed the deal with Paizo; we’re going to be doing Munchkin Pathfinder for release next year. 
And early next year we will release Castellan, the castle building game, which is the two-person strategy game that we’ve been showing off for about a year now.  That’s a lot of fun. It was very close to release and then Ogre happened.
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Posted in Board Games, Ogre-GEV, Wargames | No comments

Tuesday, 31 July 2012

Upcoming NJ Convention News

Posted on 14:52 by rajrani
A couple of quick updates for those who are local enough to take part in the New Jersey convention scene.

Metatopia, the convention specifically for game designers to present works-in-progress for playtesting (as well as tons of excellent seminars for game designers/producers and those who aspire to be) has moved its date to November 2-4. Pre-registration for the convention is now open; if you want to see what some of the best up-and-coming independent game outfits have in the pipeline, or want to become an up-and-comer yourself, this is an indispensable opportunity.

I should also point out that the same people are running the First Exposure Game Hall at this year's upcoming GenCon, which is organized along the same lines.

Double Exposure is also doing their 2013 Super Saver Combo deal right now. If you want to attend both Dreamation in February and DexCon in July, you can sign up for both for ludicrously low prices. I'm a regular attendee at both conventions (which cover RPGs, miniatures, board games, computer games, video games, and LARPs), and I can't recommend them enough. If you can go, you should go, and this deal is really too good to pass up.
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Posted in Board Games, Conventions, Miniatures, RPG, Wargames | No comments

Friday, 20 July 2012

Made for Play: Board Games & Modern Industry

Posted on 13:48 by rajrani
Here's a fascinating documentary about how board games are manufactured.

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Posted in Board Games, Gaming Industry | No comments

Tuesday, 10 July 2012

First Exposure Playtest Hall at GenCon

Posted on 10:11 by rajrani
I just got an announcement with this pretty neato news from the folks who put on Dexcon, Dreamation, and Metatopia here in NJ. If you're going to be at GenCon this year, it's definitely worth looking into. Plus you get to try out brand-new games before they're even published!
Double Exposure, Inc. is pleased to announce a new area of Gen Con 2012 - the First Exposure Playtest Hall.

Double Exposure will be using their unique formula of reversing the focus of the games - allocating eager players to the requests of the Designers and Publishers!

Dozens of Designers and Publishers will present their prototypes for playtesting at the FEPH, and Gen Con attendees will be able to get FREE tickets to try out new concepts with the genres and mechanics they are interested in.

The FEPH will be running throughout Gen Con, from 9AM Thursday to 2PM Sunday. Role Playing and Story Games will be put into four-hour slots beginning at 9AM, 2PM and 8PM (10AM on Sunday). Board Games, Card Games and Wargames will be put into two-hour slots following the same schedule.

Designers and Publishers: This is your opportunity to officially tap into the giant pool of players at Gen Con - put your games on the tables and Double Exposure will find you the people you want to playtest with - give us your needs and we'll fill them!

Players: Help to shape the next generation of games - fill out a short questionnaire about yourself and your interests, and Double Exposure will match you up with a new game that you can assist in the development of. Designers and Publishers will even put your name into the playtest credits when they release their game!

Join us for the debut of the First Exposure Playtest Hall, to be located in Sagamore 6 & 7 at Gen Con 2012.

For more information, send email to: firstexposure@dexposure.com.
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Posted in Board Games, Conventions, Game Design, Gaming Industry, Miniatures, RPG, Wargames | No comments

Wednesday, 27 June 2012

Fantasy Flight Games and Stronghold Games Announce Resolution to the "Merchant of Venus" Board Game Publishing

Posted on 06:32 by rajrani
There's been a resolution to the dispute over who has the rights to reprint the classic game Merchant of Venus (first reported back in October). From the press release issued by Stronghold Games:
Fantasy Flight Games (FFG) and Stronghold Games (SG) are pleased to have reached a favorable resolution regarding the publishing of a new edition of the classic "Merchant of Venus" board game.

In the Fall of 2011, both SG and FFG announced separate plans to re-publish the classic "Merchant of Venus" board game. Today, FFG and SG jointly announce that FFG will proceed to publish its new edition of "Merchant of Venus," while SG's version of the game will be cancelled. SG will act as a consultant on FFG's version of the game, bringing some of SG's creative vision to the final release.

"This was a difficult and confusing situation," said Christian T. Petersen, CEO of Fantasy Flight Games. "All parties involved clearly had the best intentions in mind for the game, and none sought to cause damage to the other company. After a period of discussion and discovery, I'm thrilled that all parties now have clarity on the situation. I want to express my gratitude to WOTC for their assistance in this matter, and especially to Stephen Buonocore, the President of Stronghold Games, who has been both professional and practical in untangling this issue."

"While this was an unfortunate situation for all parties, everyone is a winner in the end," said Stephen M. Buonocore, President of Stronghold Games. "Fantasy Flight Games and Stronghold Games have forged a great bond that will last long after this event. In the face of crisis, Christian Petersen was a true leader who worked tirelessly to resolve the matter, and I am very thankful to him for that. The WOTC team was also instrumental in getting this done smoothly, and they too should be lauded. And above all, gamers worldwide are the biggest winners, since they will have this great game back in print, published by a great company, Fantasy Flight Games."

FFG is planning to release its new version of "Merchant of Venus" in Fall 2012. The new edition will feature both the classic game design by Richard Hamblen, as well as an updated game inspired by the original, designed by FFG's Rob Kouba. Stronghold Games is in discussion with Richard Hamblen with regard to other game designs, both old and new ones, which they hope to publish in 2013.
I'm pleased that there has been a resolution to the dispute, although it does seem to me that FFG pretty much "won" (although SG did get "consultation rights" as a consolation prize, but who knows just what that will entail).

(Full disclosure: I've been friends with Stephen Buonocore, one of the managing directors of Stronghold Games, for many years, but I have no special knowledge of how this issue was resolved.)
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Posted in Board Games, Fantasy Flight Games, Gaming Industry, Stronghold Games | No comments

Sunday, 27 May 2012

Games I Love: Core Worlds

Posted on 19:47 by rajrani

A bit of a departure this time; this is a review of a game that came out this year rather than one that I bought back in the 1970's or 80's, but which has quickly vaulted into the ranks of my favorites.

I had the opportunity this weekend to spend a few pleasant days with old friends playing board games. This is something of a ritual that my college buddy Bob has organized for the past 19 years at his house every Memorial Day weekend, and it's usually the only time I get to see some gaming friends, and some of my own early D&D friends from my High School days, who have somehow become part of the group. All for the better. I went down with my daughter this time, and she had a grand time playing board games, she spent a lot of time with the other children there, and was also engrossed in video games and pinball. I, on the other hand, had a few games with me that I wanted to make sure I played. One of them was the new FFG version of WizWar, which was a hoot. The other was Stronghold Games' Core Worlds.

I bought Core Worlds at this year's Dreamation convention after watching a game of it being played (I had, unfortunately, gotten to the con late that day and missed my spot to play). It is a deck-building game for 2-5 players that revolves around the dissolution of a mighty galactic empire as various barbarian empires from its periphery conquer planets and add various heroes, ships, and tactics to their repertoire to assist their invasions. It's not a "collectible card game"; everything comes in the box, and there's no need to buy boosters or any other "hamster-on-the-treadmill" gimicks. There is a supplement with more cards and rules coming out later this year, but it's not necessary for play at all. The box claims it plays in 100 minutes, but our first outing was more than twice that; two hours seems a reasonable time for five players familiar with the game.

First, a word on the physical components; they are absolutely first-rate. The artwork is terrific and very evocative, by various different artists; the counters are thick and well-done, the cards solid, and the overall impression is that this is a game that could have come out of FFG (which I say as a complement). It retails for $45, and is well worth the price in terms of physical components.

The game play is an interesting twist on the deck-building mechanic that has become popular in recent years. Each player starts with a virtually identical deck of cards, and then is able to add to that deck by spending energy points. Cards in the deck are then spent in conquering planets, which not only add to one's energy production (thus allowing the player to add to his card deck), but some of which grant victory points for the endgame and some special powers. What differentiates this game from others is the fact that each player is limited to the same number of actions each turn, and that direct player-vs.-player confrontation is not a feature.

The fact that each player is limited to the same number of actions means that no matter how awesome one's deck of cards is, you still need to play them intelligently. You can't just endlessly slap down cards until someone runs out; you need to plan ahead and figure out what you're going to do in future turns.

The game is limited to 10 turns. As the game progresses, the units, planets, and other cards that become available become progressively more powerful (and, of course, expensive). A point of advice for those who play the game; don't try to do things out of sequence. The turn sequence really matters, and is well-crafted to support the underpinning mechanics of the game. 

The lack of direct player-on-player action is also something that I (uncharacteristically, for me), liked. There's still an element of rivalry, as each player either recruits cards that are drawn or tries to conquer worlds. If I, for instance, thought that a given unit was particularly useful to another player, I might be tempted to swipe it out from under his nose. The same with planets; if I can see that player X only has 9 fleet points and 8 ground points of units deployed, I might well be inclined to conquer a world with those defenses, just to keep it out of another player's hand. But there's no direct "I'm going to attack your world" sort of action. The conquest is all on the ripe underbelly of the fading Galactic Empire, and I hope the designer resists the temptation to change that as inevitable supplements come out. It's a feature that appeals to a lot of gamers, especially those weaned on Eurogames.

As with games like Magic: The Gathering, the cards are filled with lots of background that don't have a lot of in-game utility, other than giving justification for the numbers on the card. But I have to say that I found the various cards and such very compelling; snub fighters (reminiscent of the original Star Wars film), Supreme Brain (which lets you draw more cards), and so forth really give you a sense for what the game's implied universe is like, if you take the time to read through the text.

If you're looking for a deck-building game that lets you choose from a large number of options, but yields real benefits for planning and strategy (as opposed to just assembling a deck full of the optimal cards and tossing them in rapid succession to overwhelm an opponent who doesn't get lucky enough to draw the right cards), this is a terrific game. I'm going to be playing a lot of it in the coming months. Buy it here.

Full disclosure: I've known Steve Buonocore, president of Stronghold Games, for many years and consider him a friend. That said, I purchased the game on my own, and this review will come as a complete surprise to him.
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Posted in Board Games, Game Reviews, Stronghold Games | No comments

Friday, 11 May 2012

Congratulations to Steve Jackson Games

Posted on 11:17 by rajrani
What has 5,512 backers, $923,680 in pledges, and weighs 14+ pounds?

The Ogre Designer's Edition game.

Steve Jackson Games shattered all sorts of records with their ludicrously successful Kickstarter campaign, which concluded mere minutes ago.

Congratulations to the entire team over at Steve Jackson Games. I can't wait to get this baby in my hands.
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Posted in Board Games, Ogre-GEV, Wargames | No comments

Sunday, 6 May 2012

Are you a "Car Wars" Fan?

Posted on 16:03 by rajrani
Steve Jackson may have just made you very, very happy.

If they hit the $700,000 mark for the Ogre Kickstarter, they'll do one for Car Wars.

I will now go on record and say that I will support a Car Wars kickstarter at exactly the same level that I'm supporting Ogre.

So if you're a Car Wars fan who've been a bit put off by the attention that Ogre's getting, now's your chance! Can Steve Jackson get another $117,000 in 4 days? Perhaps the Car Wars fans will tell.

This was another one of those awesome games that we played endlessly when I was a kid. We'd set up a huge track on our pool table and have at it. I can't wait to see if this comes to fruition.
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Posted in Board Games, Wargames | No comments

Friday, 27 April 2012

Geekdad Interviews Steve Jackson re: Ogre on Kickstarter

Posted on 05:37 by rajrani
Over at Wired Magazine's Geekdad, Steve Jackson was recently interviewed about the phenomenally successful Ogre Designer's Edition kickstarter campaign. So far it's only halfway done, they've blown past $300k, and they're still trying to think up more stretch goals. Definitely worth checking out!
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Posted in Board Games, Ogre-GEV, Wargames | No comments
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    One of the players in my home campaign, who is also doing some editing/proofreading work on the Adventures Dark and Deep Players Manual, cam...
  • Dexcon schedule now up!
    The complete schedule of events for this years's Dexcon convention in Morristown, NJ over Independence Day weekend is now up. Lots of r...
  • Mapping Beyond the Flanaess: All Together Now!
    Well here we are. The final corrected versions of the maps are now all gathered into a .rar file (link to the right in the "Free Resour...
  • Memphis, Capital of Mighty Erypt
    "Surrounded by gigantic walls , mighty Memphis stood before us ; no other city in E rypt was so beautiful , so great, so rich...
  • Mapping Beyond the Flanaess: Ishtarland
    The circuit of western Oerik is almost complete. My latest map covers the southwestern corner of the great continent; Ishtarland, half of th...

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