
There seem to be two schools of thought regarding how RPG campaigns are organized.The first holds that the campaign is an extension of a particular group of friends, who get together to share each others' company and for whom the game is a reason to do so. In this conception, "the group" is a coherent whole and "the game" exists to serve its needs and the needs and/or desires of the members of the group. Thus, scheduling, venue, and the choice of...