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Thursday, 22 November 2012

In Defense of Level Drain

Posted on 19:25 by rajrani

The always-interesting RPGPundit has a post over at his blog that takes aim at the level-drain mechanic. I was going to reply there, but my reply became so long I figured I'd turn it into a post of its own. While I agree with the main point of his post (that nostalgia for its own sake is not necessarily a good thing), I'll take a stab at defending the level drain mechanic. Specifically, he says:
But let's think about this: is there anyone who actually LIKES level-draining no-save monsters? Really?  I think no one really likes these. Its stupid. Its not a clever mechanic, the kind of risk it creates is not an exciting in-game risk (like poison, or attribute drain, etc), but rather something that steals away your accomplishments.  Its a hassle for GMs too, to put these monsters in the right amounts, knowing that if things go badly one of them can seriously disrupt your campaign... or end up doing fuck all.
I would argue that level drain makes a lot of sense in the type of campaign that was prevalent at the beginning of the hobby, and which has made a comeback in certain corners of the OSR. It's a perfect embodiment of the logistical challenge-type game, where difficulty in the dungeon is assessed (roughly) by how deep one is and succor is available for a (high) price. I speak of course of the megadungeon-with-nearby-settlement game.

For example, a group adventuring on level 7 of a dungeon, which is suddenly decreased in experience level from 8 to 6 by wights, has gone from being slightly overpowered for the level to being slightly underpowered. This represents an unexpected logistical challenge that the PCs will then have to overcome; do they go back to the surface to regroup, move to a higher (= less challenging) level of the dungeon, or do they press on, knowing that they're now somewhat outclassed? In that sense, it does indeed add to risk in the game.

Bear in mind, too, that level drain is no more permanent in such a game than is character death. How is losing a level any more "stealing away accomplishments" than losing an entire character? Level drain is, in such a game, an opportunity to skim large amounts of g.p. from characters (by hiring a cleric to cast the spell restoration), just the same as character death is relatively easily solved by hiring a cleric to cast raise dead or resurrection. Such wealth-draining opportunities are a time-honored tradition of the game.

Now, in a more modern-style game, where encounters are more individually tailored (and which are more often arrayed sequentially to further a particular plot), it may well be that energy level drain becomes a problem, although I might argue that, even then, it becomes yet another challenge to be overcome.

I would say that it presents more of a problem in games where ready access to high-level spell casters willing to be hired to cast spells such as restoration and raise dead is not necessarily a given. But again, how is losing a level any worse than losing a character? In that sense, level drain is a much preferable alternative to death. Does losing a level seriously disrupt a campaign any more than killing a character by poison? In a game where restoration spells are available (even if they are very expensive), the answer is no.

It's one thing to say that level drain doesn't work logistically in a plot-driven game. It's quite another to say that it doesn't work in *any* style of game. It works well as a mechanic in the type of game I run, because it fits in with the other mechanics around it. So yeah, I like level drain, but not for the sake of nostalgia or atavism.

----------

Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in Game Design, megadungeons, RPG | No comments

Wednesday, 21 November 2012

Happy Thanksgiving

Posted on 21:00 by rajrani
On this Thanksgiving day, let us all give thanks to whatever God, Gods, Goddesses, or anthropomorphized embodiment of fate we believe in for those good things that fill our lives. Best wishes and great fortune to everyone.



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Adventures Dark and Deep Kickstarter Update

Posted on 17:38 by rajrani
Thanks to everyone who has pledged to support the Adventures Dark and Deep Players Manual Kickstarter so far!

As of now, roughly 48 hours after launch, the project is 50% funded. Thanks especially to James over at Grognardia, Morrus at ENWorld, and Erik at Tenkar's Tavern, whom Kickstarter tells me have been responsible for a number of pledges. (And of course everyone else who has spread the word, too!)

I realize that the next couple of days are going to be slow in terms of pledges because of the Thanksgiving holiday here in the U.S., but I really want to make sure we maintain some momentum and hit the 100% mark sooner rather than later. The sooner that happens, the sooner I can tell the artists to get cracking-- and that means I can get the book into print all the sooner.

Thanks again, and if you haven't done so already, please consider supporting the campaign. If you have, thanks again, and please consider letting your friends who might be interested about it.
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Star Wars Film News Roundup

Posted on 11:31 by rajrani
By now, everyone has probably heard the news that Disney bought Lucasfilm for a cool $4 billion. Also that they immediately announced that a Star Wars Episode VII was in the works with an estimated release date of 2015.

The opportunities for merchandising are obvious and are certain to make Disney many more times their investment, and I'm certain we'll start to see some Star Wars themed attractions popping up in the various Disney theme parks in short order. More recently, however, the media powerhouse announced that there would be additional Star Wars films coming out every two to three years.

Most recently, we got some names to start hanging on the new films; the writers.

Episode VII is to be penned by Michael Arndt. He wrote the script for Little Miss Sunshine (which I had no idea grossed more than $100 million worldwide), Toy Story 3 and for the next Hunger Games film, Catching Fire.

Episode VIII, if sources are to be believed, looks like it'll be written by Lawrence Kasdan. If that name sounds familiar to you Star Wars fans, it should. He wrote the screenplay for Empire Strikes Back. Oh, and also for Raiders of the Lost Ark, and Return of the Jedi. And the story for the video game Star Wars: Shadows of the Empire. So he's definitely got some genre chops. He also wrote the screenplay for Silverado, which is one of the few westerns I actually like, so that brings him up a peg for me, too.

For Episode IX, the same source tells us, Simon Kinberg is being lined up. This is the one I'm not so keen on, as he wrote the screenplays for X-Men: Last Stand and Sherlock Holmes, neither of which I particularly liked. But he's also doing the screenplay for the next X-Men film, Days of Future Past, and I have high hopes for that. Sometimes you can't blame the screen writer for problems with the story.

Now, the fact that they're already laying out the next three films, which should span from 2015 through 2020 or so, is telling. They could-- and this is just my speculation here-- be setting up an Avengers-like thing where multiple parallel stories are going on and will come together in a meta-blockbuster film later on. It could, of course, be simpler than that; Lucas has had the notes for what happens after Jedi since before Star Wars came out (no, I will not call it "A New Hope", and yes, Han will always shoot first in my mind). They could just be getting the writing out of the way early to concentrate on the other aspects of the films.

Still, interesting stuff for those of us who are Star Wars fans and who were disappointed (mildly or moreso) by Episodes I-III. With Lucas out of the writing picture, hopefully we'll get some better films for VII and beyond.

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Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in films, Star Wars | No comments

Tuesday, 20 November 2012

The Rebirth of TSR?

Posted on 11:21 by rajrani
Could this be some sort of early Yuletide gift for us old-school gamers? First we hear of new AD&D material being published by Wizards of the Coast, and now the detectives at ENWorld have uncovered this:

Both of the domains associated with these ventures (http://gygaxmagazine.com and http://tsrgames.com) are little more at this point than a place to sign up with your name and email address to be sent the announcement when the first issue of Gygax Magazine is published in December 2012. Both are owned by the same person, apparently, who posted to the thread at ENWorld, and seems to be legit:
Hi guys, this is Jayson. I'm the editor for Gygax Magazine.
Gygax Magazine is myself, Ernie Gygax, Luke Gygax, Tim Kask, James Carpio, and Jim Wampler. Our first issue is out in December; since it's not finished yet, we've been pretty quiet about things until it's ready.
Just to address some of the questions, I thought it was best that I leave a reply. We do own the trademark for TSR, and have since December of 2011. We are a new company, not the old TSR, as they were purchased by Wizards in the '90s. The trademark was abandoned about nine years ago, and we registered it in 2011. 
We decided the best thing to release first as TSR was a gaming magazine, because we wanted a way to bridge the traditions of the old guard with the awesome new games that are out today. 
I know that Tim Kask is involved with Eldritch Enterprises, similarly formed of a number of the Old Guard from TSR, but that doesn't seem to be connected with this. This TSR Games (note, not TSR Hobbies) is a completely new entity. Details about the magazine are sketchy as of right now, but hopefully more information will be forthcoming soon.

(h/t to Mortellan)

-----

Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in News, RPG, The RPG Industry | No comments

Monday, 19 November 2012

Adventures Dark and Deep Players Manual Kickstarter NOW LIVE!

Posted on 12:01 by rajrani
It's here, it's finally here! The Kickstarter campaign to fund the Players Manual for my Adventures Dark and Deep™ game launched just a few minutes ago:

http://www.kickstarter.com/projects/623939691/adventures-dark-and-deep-players-manual

I'm asking for $6,500 to pay for a heap of artwork from a bunch of excellent fantasy artists and professional editing. This is the first of three books; after this will come the Game Masters Toolkit and then the Bestiary. The KS campaign ends on December 19, a mere 30 days from now. This book contains everything a player needs:

  • Complete information on the various character races
  • Complete information on the various character classes and sub-classes, including the bard, jester, mystic, savant, and mountebank
  • The complete combat system
  • Hundreds and hundreds of spells, including tons of new spells for both the new and old character classes
  • Sections on equipment, experience, hit points and healing, and lots more!

So go forth and spread the word far and wide, my friends. The question "what would AD&D have looked like if Gary Gygax had been allowed to keep developing it" is about to be answered!
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Friday, 16 November 2012

You Like Monks, Right?

Posted on 15:46 by rajrani
I mean, who doesn't like monks? Well, fortunately, Wizards of the Coast likes Monks, too. In fact, they very sneakily slipped in a monk class for the D&D Next playtest packet last Tuesday, along with the associated maneuvers to make the class work.

So if you downloaded your playtest packet before Tuesday, you might want to do so again, to get all the good Monkified material.

I have to say, 5E keeps looking better and better to me. The more I see, the more I like. I hope they don't screw it up as they get closer to the real release in 2014.
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Posted in 5E, RPG | No comments
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