Vin Diesel on D&D and Riddick

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Saturday, 8 December 2012

An Absolutely Disgusting, Bigoted Game Gets Funded on Kickstarter

Posted on 19:40 by rajrani
It is rare that I have a topic that is completely appropriate to post not only to my gaming blog, Greyhawk Grognard, but also to my blog that deals with issues relating to my Heathen faith, GOPagan. However, my attention has been drawn to just such a thing by an article in the Boston Globe (h/t to The Wild Hunt blog).

Let me preface this by saying I abhor Political Correctness. It's nothing but an excuse for professional offense-junkies to try to silence the free speech rights of those with whom they disagree by invoking a non-existent "right not to be offended". This is not that. This jackass has a right to make this game. Just as I have a right to weigh in on that question of whether or not, when one has a right, one necessarily should exercise that right, and whether there exists a line on such things that should or should not be crossed.

The game in question is Salem. It was successfully Kickstarted on November 1, with 553 insensitive assholes pledging $33,812 towards it. The premise?

See who can kill the most witches in Salem.

Modern-day witches and Pagans don't think it's at all funny that people were killed in all sorts of horrible ways just for being accused of being what they are today. It's not cute, it's not an historical footnote, and it's not something that begs to be made into a fucking game.

"You're insulting my faith by mocking it" is one thing, and utter nonsense. All beliefs should be open to critique, questioning, and even ridicule. "You're making a game out of slaughtering people who are like me" is quite another thing entirely.

Hey, I've got an idea. Let's make a new railroad game. Each player is the commandant of a Nazi death camp. The one who can ship the most cattle cars full of Jews, gypsies, and homosexuals to their camp, while still making the trains run on time, wins. Mazel tov!

Or another. This one's a resource allocation game. You have a limited number of negro slaves on your antebellum plantation. You need to allocate them between the cotton fields, the house, and in the slave huts making babies to increase your "labor supply". The player who earns the most money, either by selling cotton, selling slaves to others, or (in an exciting side-game) having your slaves run cockfights, wins. "Uppity nigger" cards can be negated by "If it's a whippin' you're a-wantin'..." cards. Hilarity ensues.

One more. A racing game. You're in Texas, and each player has a gay man chained to the back of your pickup truck. The one who can make it around the track first, without his faggot falling off the end of the chain, wins. Careful-- take a curve too fast and you'll lose 'em before they die. Game over.

Am I overstating the case? I don't think I am. It's a concept that's offensive on its face, the same way that nobody would think to make a game about the Holocaust, black slavery, or the murder of James Byrd, Jr.

For centuries, Christians engaged in witch-hunts, in which tens of thousands of accused witches were burned, hanged, stoned, and otherwise put to death. This is no "burning times" fantasy. It really happened. And for those who, in the modern day, identify themselves as witches, Pagans, and Heathens, it remains an open wound, even if most of those who were accused were guilty of nothing more than being widows and spinsters with property that was coveted by their accusers and judges. The fact that most of those murdered were killed not because they actually were witches, but because they were merely accused of being so, does not lessen the horror of their deaths, or their relevance in the modern day. People today are being slaughtered-- literally-- because they're accused of being witches.

It gets even better-- as a Kickstarter exclusive, you get little plastic nooses to use as player tokens, and a cardstock 3D gallows to adorn your game board. (I'm not making this up.) How jolly! The Zyklon-B replica canisters, real cowhide bull-whips, and 6' length of chain will make dandy props for your game as well.

I don't know how this vile game concept ever got approved by the Kickstarter staff, I don't know how it ever found 553 people to commit money to it, and I don't know how such a game could ever be published, when it essentially makes light of the concept of murdering a group of people who are roughly equal in size to the number of Sunni Muslims in the United States.

Joshua Balvin, head of Rock Paper Scissors Games, should be ashamed of himself. He is an insensitive jerk who obviously doesn't give a crap about making light of the murder of people because of their beliefs, and anyone who buys this game should also be entirely ashamed of themselves.

WARNING: The comments on this post will be monitored very closely, and not only will offensive comments be deleted, but the author of said comments will be banned. Caveat scriptor.
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Posted in Gaming Industry, history, Religion, RPG | No comments

Google+ OSR Community

Posted on 07:25 by rajrani
For those who don't know, on Thursday Google+ unveiled a new feature; Communities.

Basically, a G+ Community is a place where folks can post things for all the different members to see and comment on. Naturally, in the land rush that followed, I wanted to do my part, and I present to you: the Google+ OSR Community.

As of right now, we have 220 members, but everyone is invited, and while I'm still sorting out all the ins and outs of the features, we already have a number of interesting conversations. Feel free to join and spread the word.

And for those not yet on G+, I highly recommend it. It has a number of advantages over a certain other social networking site, not the least of which is a certain lack of commerciality which I find enjoyable.

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Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in Old School, RPG | No comments

Thursday, 6 December 2012

Game News Roundup

Posted on 12:50 by rajrani
Today seems to be a busy day in the gaming industry.

Slitherine has finally put up a pre-order page for the hard copy version of their Field of Glory miniatures rules version 2.0. FoG was very successful when it launched, owing in no small part to the outstanding design of the books themselves. When it was announced that the 2nd version of the rules would be available in electronic format only, it put off a lot of fans of the game, including myself. Fortunately, though, they reversed themselves, and now we Luddites can see the goodness for ourselves.

FASA has decided to fold their ludicrously overpriced Kickstarter for their 1879 game. After a week and a half, they had only raised $2,354 of their $325,000 (!) goal. I'm convinced that much of the problem stems from the sheer sprawl of it all. Not only was it going to be a new RPG in a new setting (a sort of Victorian-era steampunk on an alien world thing), but also a set of miniatures combat rules with full lines of figures and army books, plus a mobile app for the iPad to play an electronic version of the minis game. I think they'll do slightly better if they break it up into digestible chunks.

Mongoose Publishing has released their State of the Mongoose 2012 report. I love how they're so open about the inner workings of the company. Highlights include; fewer, but better, products; switching from full-time writers to freelancers; markets are "miserable" for RPGs and miniatures; apparently selling "a couple of hundred" copies of a new release is doing well, and even WotC (albeit not specifically named-- it could have been Paizo) couldn't make that modest goal with their latest offering; plus mentions of all the lines they produce. Very interesting stuff, and highly recommended.

Goblinworks has updated their Pathfinder Online Kickstarter to include a bunch of what they're calling "reward enhancements". Offerings include miniatures, battlemat books, and a hard copy of a "superdungeon". I'm a bit confused as to why such tabletop gaming items would be offered as part of the MMO Kickstarter (and even weirder, with the Pathfinder Online logo, rather than the regular Pathfinder logo), but stranger things have happened. Some are quite displeased with this approach.

Well, there 'tis. Enjoy!

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Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in Gaming Industry, Miniatures, News, RPG, Wargames | No comments

Why Are The Standard Races... Standard?

Posted on 11:00 by rajrani
One of the things that has been commonplace within fantasy RPGs since their inception is the roster of "standard" fantasy races available as player character choices. Aside from humans, we have elves and dwarves, and often (but not as often as the others) gnomes and halflings. And of course half-orcs, which are much more D&D-specific and are not nearly as ubiquitous across different game systems.

Now, there are certainly exceptions to this rule. Skyrealms of Jorune famously (one might even say infamously) presented a fantasy world that was almost completely alien. Tekumel, too, veered consciously away from the "classic" milieu mold. Runequest has its ducks. There are many other such examples (and when done to consciously differentiate themselves from the standard, fall into the "our monsters are different" trope).

The inclusion of halflings aside, and despite Gygax's protestations to the contrary, I firmly believe that the reason so many fantasy RPGs present elves and dwarves the way they do are the works of Tolkien. Nowhere in the vaunted swords & sorcery literature that makes up the bulk of Appendix N do we find characters of that ilk. Fafhrd and the Grey Mouser never stole a pouch of gems from an elf, Conan never did battle with a sturdy dwarven warrior, and both are conspicuously absent from the Dying Earth and Mars. The Lord of the Rings seems to stand out, in fact, among the works listed in Appendix N, as something of a different type from its fellows.

Indeed, Tolkien's elves and dwarves do more than make an impression by their presence; their very nature harkens back to his work directly, which itself takes its inspiration from Norse and Anglo-Saxon mythology. The elves of Victorian myth were diminutive fairies only half in our material world. Dwarves were good for little more than hording gold and perhaps clever craft-work. Tolkien hearkened back to pre-Christian mythology and envisioned multiple, physical, races living alongside humans. And that basic model, more than the specifics of the races themselves, are the long shadow that is cast across most RPGs today.

It's very possible that other authors had created works that similarly featured many races of creatures living side-by-side with men prior to Tolkien. But it was Tolkien, transmitted through Gygax, who influenced the RPGs of today. Plus, the humans-elves-dwarves-(halflings) formula was repeated endlessly in fantasy literature after the Lord of the Rings caught on, much to the chagrin of those who preferred human-centric swords & sorcery fiction. So if a particular RPG author was influenced by, say, the Shannara books, he was still indirectly influenced by Tolkien.

That said, it brings up another question. If those are the "standard" fantasy races of today, why do we not see any sort of similarly "standard" science fiction races? Precisely because there was no single work whose influence was so ubiquitous. There's Star Trek, and Vulcans and Klingons (or their analogues) are probably the closest thing we have to such, but the Kzinti of Lary Niven's Known Space novels are also pretty widespread (and themselves can harken back to Flash Gordon's Lion-Men). Without the sort of singular lingua franca with which all or almost all science fiction fans were conversant, in the way that all or almost all fantasy fans were conversant (or at least familiar) with Tolkien, science fiction never produced "standard" races in that way.

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Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in Game Design, RPG | No comments

Monday, 3 December 2012

It's Teach Your Kids to Game Week!

Posted on 21:00 by rajrani
What with James M. bragging about his daughter wanting a displacer beast t-shirt (I am envious only because my own daughter's geekdom tends towards Big Bang Theory and Twilight movies; I think she's a bit embarrassed that her old man might have beaten her to the punch on gaming geekdom and thus avoids it), and DriveThruRPG having a huge sale on kid-friendly RPGs, it must be "Teach Your Kids to Game" week! Yup, must be; even Wired has a story about it.

Some of it's my own fault, of course. My daughter sees me going off to play D&D every week, and off to conventions a couple of times a year. I did bring her to a mini-con run by a college friend of mine every year on Memorial Day weekend, and she had a blast playing real games like Carcasonne and Ticket to Ride. So I think her aversion to gaming with her parents is the fact that it involves her parents. She being 11 and all.

Still, I'm going to make the effort and see if I can't coax her and perhaps my wife into a game or two this week. Not necessarily an RPG, although that'd be the pot of gold at the end of the proverbial rainbow, but at least some board games more advanced than Gobblet (which is not a slight on Gobblet at all; it's a terrific take on tic tac toe).

I'm thinking maybe Dungeon!, or Robo Rally, or Red Dragon Inn. Will report on the success or failure of Teach the Grognard's Kid to Game Day!

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Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in Board Games, RPG, Wargames | No comments

Game of Thrones Season 3

Posted on 06:49 by rajrani
I still haven't read any of the books, but I absolutely love the television show. Here's a sneak peak into the production of Season 3, which premiers on march 31 (and hey-- that's only a few months away!):



The locations they find for this show are really amazing. I love the fact that the actors have an appreciation for that aspect of the production, which I think goes a long way to making the show feel real, rather than the endless parade of shows in the 1980's that all looked like they took place in southern California because, well, they all were shot in southern California. Can't wait!

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Please, if you haven't done so already, consider supporting my Kickstarter for the Adventures Dark and Deep Players Manual, going on now through December 19th. I need your help to make it a reality!
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Posted in Television | No comments

Saturday, 1 December 2012

Three Cool Things About the Adventures Dark and Deep Kickstarter

Posted on 20:57 by rajrani
As of right now, the Kickstarter for the Adventures Dark and Deep™ Players Manual Kickstarter is 68% funded. Woot! But we still need to get over the finish line, and I thought I'd share three cool and awesome things about the game to help convince those of you who might be on the fence.
  1. This ain't vaporware. The book itself is already written, and all three books have had an 18 month long open playtest. Erik Tenkar has had a series of posts about Kickstarter campaigns that, for whatever reason, are way behind schedule or never materialize at all. That won't happen here; the book is already 100% written, and has gone through a year and a half long open playtest. The rules rock. The Kickstarter is just for art and editing. (Plus, I already got one KS project out on time, so I've got a track record of getting things out the door.)
  2. It uses weapon speed in a way that makes sense. You know how in AD&D 1st edition the initiative rules were a mass of confusion, especially when it came to weapon speed? No more. You roll a die, add your weapon speed and dexterity adjustment, and that's when you go. Simple, effective, and there's finally an actual difference between a short sword and a fauchard. 
  3. It brings in those cool character classes we read about in Dragon magazine in the mid 1980's. Remember the mountebank, savant, bard, jester, and the mystic that Gary Gygax talked about in those "Here's what 2nd edition is going to look like" articles? Yup, they're in there. Plus tons of spells to go with them. If you grew up playing AD&D in the 80's, you were probably waiting for this game, just like I was. Well, here it is.
So please, if you haven't taken the plunge, pledge the Adventures Dark and Deep™ Players Manual Kickstarter today. Let's push it over the finish line, and make a great set of rules beautiful. 
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Posted in ADD, RPG | No comments
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