Vin Diesel on D&D and Riddick

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Monday, 29 April 2013

Efficiency in RPGs

Posted on 06:27 by rajrani
So the ever-educational XKCD has this up as today's comic:


Basically, it's a chart showing you how much time you can spend on making some task more efficient, before you're losing ground.

Now, apply this to RPGs.

Assuming you play once a week (the 4th column in the comic), if there's some task that you can shave one minute off of, you can spend up to 4 hours to make it happen, and it's worth the time you spend. What can you do to shave one minute off some task? (All the numbers apply to a campaign that runs at least 5 years; if yours runs less, decrease the maximum time spent improving the task accordingly.)

One idea is to make things easier to find during play (so you save one minute per week). You could spend up to 4 hours doing any of these, and come out ahead:

  • Put metadata (keywords) in images, electronic map tiles, mp3 files, etc.
  • Sort your miniatures by CL.
  • Make a customized DM screen with the tables you use constantly, not the ones the publisher thinks you should use.
  • Make a list of NPC names.
Or, you could make your life easier when writing adventures. Can you shave 5 minutes off the process? You could spend less than 21 hours doing any of these things, and come out ahead:
  • List all the monsters and animals commonly found in the wilderness, so you don't have to search through the monster book each time you're putting together an encounter.
  • Make detailed lists of NPC encounters (including spells memorized, personalities, magic and mundane items, etc.); rival adventuring parties, merchant caravans, border patrols, tavern inhabitants, etc. Don't be afraid to reuse them.
  • Make a custom index of a supplement or campaign guide you use often.
  • Learn how to use mapping software, so your maps don't take quite as long to make.
These are just a few things off the top of my head. I'm sure you all can think of other ways to make things go just a little bit faster; in the long run, you'll come out ahead. 

(Yeah, I know the comic is making fun of hyper-efficiency, but it doesn't mean it's still not useful sometimes...)
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Posted in DMing tricks, RPG | No comments

Thursday, 25 April 2013

ST:TNG in Theaters Tonight

Posted on 10:43 by rajrani
Fathom Events is running a special showing of what are arguably the best two episodes of Star Trek: The Next Generation in select theaters tonight. From their description:
The Best of Both Worlds – the two-part storyline comprising the third season finale and the fourth season premiere of the beloved series Star Trek: The Next Generation®- will, for the first time ever, be seamlessly tied together as one continuous and uninterrupted story digitally restored with new CGI effects… on the big screen! Audiences will also see special clips from “Regeneration: Engaging the Borg”, a behind-the-scenes look at the making of The Best of Both Worlds.
Sounds like a hoot, and fortunately my local theater is showing it tonight. I'm very curious to see what those "new CGI effects" are. These are also my two favorite episodes, so I'm really looking forward to this tonight!
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Posted in films, Star Trek, Television | No comments

Monday, 22 April 2013

Pat Robertson still doesn't like D&D

Posted on 11:51 by rajrani


Really? I know that 80's nostalgia is all the rage right now, but recycling tired, debunked claims from M.A.D.D. and Jack Chick? Seriously?
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Posted in RPG, Whimsy | No comments

Saturday, 20 April 2013

What's *not* in the Bestiary?

Posted on 16:53 by rajrani
Rather than going through an listing every creature from the original MM, FF, and MM2 that is represented in the upcoming Adventures Dark and Deep™ Bestiary, I thought it might be illustrative to list the beasties that aren't to be found in it:

Adherer, Aleax, Astral Searcher, Berbalang, Carbuncle, Cifal, Clubneck (but there are three other kinds of giant walking birds to make up for it), Crypt Thing, Denzelian, Disenchanter, Oriental Dragons (to be included in a forthcoming supplement on Wuxia-type adventures), Enveloper, Eye of Fear and Flame, Frost Man, Gambado, Garbug, Giant Strider, Gorbel, Hook Horror, Hound of Ill Omen, Imorph, Kamdan, Killmoulis, Lava Children, Magnesium Spirit, Meenlock, Needleman, PÄ•nanggalan, Protein Polymorph, Sandman, Sheet Ghoul, Sheet Phantom, Shocker, Skulk, Terithran, Tiger Fly, Tirapheg, Trilloch, Ice Troll, Spirit Troll, Tween, Umpleby, Vision, Vortex, Witherstench, and Xill. 

Aside from possibly an odd dinosaur or two, everything else from the original three monster books is going to be found in the Bestiary (or at least something that can be used in lieu of those creatures which cannot be included due to their not having been declared Open Game Content). We're talking over 900 creatures, including nearly a hundred new ones.

Most of the omissions were made simply because I find the particular creature either useless, goofy, unnecessarily complicated, or a combination thereof. I'm sure some people are going to be unhappy at some of my specific choices (I await the torrent of comments from fans of the Protein Polymorph with both dread and anticipation), but without specific guidance from Gygax as to which creatures, exactly, he was planning on excising from his 2nd edition, I had to go with my own judgement. 

However, I didn't have the heart to take out the flumph. That's in there.

The Kickstarter to fund the artwork for the Bestiary will be starting up sometime in May. Keep an eye out!
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Posted in ADD, monsters, RPG | No comments

Friday, 19 April 2013

Dealing with Unexpected Success

Posted on 10:36 by rajrani
No, not a complaint about through-the-roof sales of the Adventures Dark and Deep™ Players Manual (although I am pleased to report that sales are good, and the book is in the top 80 last time I checked on RPGNow.com), but rather an examination of how, exactly, to prevent unexpected success from leading to disaster or near-disaster.

Kickstarter has had its share of unexpected monster hits, and more than its share of those successes turning into failures. And the reason?

People see the enormous numbers coming in and think they need to react to them, rather than sticking to the plan.

On one level, reaction is expected and good. As in, walking around with a stupid grin on your face, or being positively gushing in your thanks and praise of your backers. But what I fail to understand is why, when one gets a ton more money than expected on Kickstarter, one feels the need to then change the project to make it more grandiose than originally planned!

Take the Steve Jackson Ogre Kickstarter (it's noteworthy because SJG just released their annual report, and Ogre figures prominently for the first time in... well... ever). They asked for $20,000 and ended up with nearly a million dollars. So what did they do when faced with this windfall? They had two options:

  1. Produce a metric buttload of the modestly scoped game they were originally going to produce, get it done on schedule, and make a nifty profit on each one, or
  2. Produce a vast monster of a game that went way beyond the original scope, with expensive  components, intricate custom packaging, a box that's so large retailers will have problems making room for it on their shelves, and which costs so much to produce and ship that they actually stand a chance of losing money on each game sold. Not to mention oodles of bonus swag that add to the cost, all still borne by that same pledge that you were expecting to pay for option #1.
Which do you think they chose?

I honestly don't fault Steve Jackson Games, and I'm not slamming them. I support them as a company, I supported this Kickstarter, and I am and always will be a fan of Ogre. This was their first Kickstarter, they were completely unprepared for the avalanche of interest, and as they kept seeing the pledge meter climb higher and higher, doubtless felt enormous pressure to make a game worthy of a million dollar Kickstarter Campaign.

But that's my point. Even when you get that huge unexpected success, you don't need to change what the supporters were supporting in the first place. To my mind, having 3,500 pre-orders for a game that first came out in 1977 is a huge milestone in and of itself. You don't need a box that could be used to make a 1:1 scale model of Stonehenge. Getting the game back into stores on a regular basis, for the long term, would have been more of an accomplishment than making a single big splash for a summer and then moving on to the next big thing. 

And this isn't just about Ogre, either. We've seen this a lot, with games such as Axes and Anvils (added a bunch of extraneous stuff that ended up distracting the creator away from the game itself), Dwimmermount (added tons of stretch goals, on top of other problems too well-known to go into here), and others. 

My advice to anyone (and this goes for non-game Kickstarters as well) is to stick to the original plan. Just because you now have a ton more people supporting your project doesn't mean you need to change what that project is. Be content with doing more of the original than you expected to do, do them on time, and do them well. That, in and of itself, is a success.

EDIT: Removed references to keeping Ogre in production. The larger point, of not changing the project just because one gets a lot of support, still stands unaltered.
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Posted in Board Games, Kickstarter, RPG, Wargames | No comments

Thursday, 18 April 2013

Star Wars Every Year for Five Years

Posted on 05:52 by rajrani
There is some great Star Wars news just out, if you're a fan.

Starting in 2015, a new film in the third trilogy (Episodes VII, VIII, and IX for those who are counting) will be released every other year. So the whole Skywalker Family Saga will be complete by 2019, 42 years after it began.

In addition, there will be at least two spin-off movies coming out in 2016 and 2018. The subjects of those two films haven't been confirmed yet, but rumors say the money's on Yoda and Boba Fett. They won't necessarily be set in the same time-frame as the third trilogy.

Aside from providing the broad outlines of the story for the third trilogy, and some other details about the Star Wars universe, George Lucas won't have his hands on the actual production of any of the films. J.J. "Lens Flare" Abrams will be helming Episode VII, while Lawrence Kasdan, who wrote the best film of the original trilogy, The Empire Strikes Back, will be writing one of the spin-off films.

Time for me to get to the gym. I need to live at least to 53 now.
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Posted in films, Star Wars | No comments

Wednesday, 17 April 2013

ADD Bestiary Kickstarter Coming Soon!

Posted on 13:38 by rajrani
So now my attention is being drawn more and more to the Adventures Dark and Deep™ Bestiary. In doing some preliminary work on the Kickstarter campaign to fund the art (this sucker is going to need about $15k to get all the art done), I'm trying to figure out what suitable rewards might be.

The problem is complicated a bit by the fact that offering multiple copies of the book is just not a viable option. It made sense to offer additional copies of the Players Manual to high-price backers, since every player needs one. But for the Bestiary, you really only need one per table, so offering "One for you and two for your players" doesn't make any sense.

Here are a few things I've come up with as rewards for higher pledge levels:
  • A complete set of books; the PM, GMT, and Bestiary (with a few permutations of numbers and styles)
  • A picture of you being eaten by one of the monsters in the book ("You have been eaten by a grue")
  • An online game run by me for your group
I'm also phrasing everything in terms of how many monster illustrations your pledge is buying. So when you pledge $15 to get the pdf, you're also funding one complete monster picture. $30 and you're funding two, etc. There will be a big graphic that gets updated every time we raise enough to pay for another 100 monsters.

Look for this in May-- just around the corner!
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Posted in ADD, BRW Games, Kickstarter, RPG | No comments
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